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  1. #1
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,298
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    Quote Originally Posted by IDontPetLalas View Post
    it's interesting to hear different perspective however we do have a certain amount of healers that can provide buffs already- SCH has recitation and AST has the card system. i like the PVP card system for AST, and that could be fun to add for PVE. SCh used to have differences in the fairies and I don't see why they could bring that back to add some different buffs. However that doesn't mean that groups should start asking for any one type of healer, just like any other job wouldn't like groups starting to be formed and excluding a specific DPS job or tank job.

    Personally I wouldn't want to always be a group's "mana battery", resource management is part of each job's responsibility, that's not at all unique to this game, nor is having mitigation available to all roles, although the extent of that mitigation is arguably much higher for some roles than in some other games.
    I'm aware that other healers have buffs, but since they're all damage oriented forms of support that you just sort of press once and then forget about, it can make things feel a little bland imo. In my ideal scenario, healers would feel maybe a bit more like bard, solely in the sense that they would have ongoing buffs to consider and way more spinning plates to make up for their abysmal dps rotation. But in order to do this, the entire game would need to be changed since like you said already, people basically manage themselves at this point. As just one dumb example, whenever I do any 4-man oriented daily content with friends, we just WAR/3DPS it. I know it's just dungeons, but that's also a massive chunk of the game where you straight up don't need this role at all depending on your comp, and it's not even a hard comp to set up. Meanwhile, in the game I alluded to earlier, healers felt necessary and vital to a team's success and quality of life in all forms of content, not just the top 1% of stuff that most people don't even bother doing.

    But yeah, they'd need to change the whole game to make something like that work. People are too self sufficient as it stands. It's why I don't even bother healing anymore. I need to change my forum profile because it still says WHM, but I haven't played that job much in a while. I enjoyed AST for a bit, but then they went and gutted the fun from that as well. So now I play bard when I feel like supporting, and even that barely scratches the itch, so most of the time I just scrap the desire completely and play blm. I have more fun healing when I play Warrior at this point.
    (1)

  2. #2
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Avoidy View Post
    I'm aware that other healers have buffs, but since they're all damage oriented forms of support that you just sort of press once and then forget about, it can make things feel a little bland imo. In my ideal scenario, healers would feel maybe a bit more like bard, solely in the sense that they would have ongoing buffs to consider and way more spinning plates to make up for their abysmal dps rotation. But in order to do this, the entire game would need to be changed since like you said already, people basically manage themselves at this point. As just one dumb example, whenever I do any 4-man oriented daily content with friends, we just WAR/3DPS it. I know it's just dungeons, but that's also a massive chunk of the game where you straight up don't need this role at all depending on your comp, and it's not even a hard comp to set up. Meanwhile, in the game I alluded to earlier, healers felt necessary and vital to a team's success and quality of life in all forms of content, not just the top 1% of stuff that most people don't even bother doing.

    But yeah, they'd need to change the whole game to make something like that work. People are too self sufficient as it stands. It's why I don't even bother healing anymore. I need to change my forum profile because it still says WHM, but I haven't played that job much in a while. I enjoyed AST for a bit, but then they went and gutted the fun from that as well. So now I play bard when I feel like supporting, and even that barely scratches the itch, so most of the time I just scrap the desire completely and play blm. I have more fun healing when I play Warrior at this point.
    Except that on an AST you don't just press something once and forget about it. AST is the job that requires tracking and applying buffs. I wouldn't want all healers homogenized and put into that same position. i would rather that each one has its distinct identity.

    by the way, i don't disagree at all with what you're saying in terms of this role being less vital in certain content, and it could be made more vital in a number of ways. unless they're really going to reverse direction I think that they're going to very likely tweak healer's damage rather than making other jobs more reliant on healers because they don't want to "stress healers" OR stress out other jobs- which is rather a sad commentary on how DF is i guess.
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