


You do realize all the jobs already have or have at some point had heals except BLM and MCH, right?"And just like that, every warrior of light meet death, because they can't be healed any more"
Come on, you can't be serious...
Did you really think that removing healer is a solution on a game based on the "Trinity" ?
What do you want ? Allowing a samourai to heal wound by cutting with his sword in the butt of his comrades ? Or allow Warrior to just make you a hug that will most likely destroy your bones instead of putting everything to place ?
If the current states of healer was REALLY unplayable you won't see anyone killing any Savage, let alone Ultimate... Healer does have issue, that is nothing new, but it's not like throwing it away will solve anything.
Imagine you just made in injury to your foot, and you need help to walk. Do you need to fix/heal your foot, or throw you away in a bin ?
EDIT: The trinity is a lie, there's a reason "every job is a DPS" is one of the most repeated advice for new players.
Last edited by ThorneDynasty; 05-27-2022 at 09:19 AM.
MCH has Second Wind, so BLM is the only job without a self heal
Coincidentally, it's the best designed job in the game!

Then try to clear savage without heal, go ahead, we watch you.
Second Wind and bloodbath don't replace healer, they support them at most and allow you to survive if they fucked up (And that's somewhat rare, because second wind doesn't heal really that much).
Some class got "heal", yeah, but that doesn't make it strong enough to replace completely a healer, it's support at most.
By the way, if you wish to delete healer, you'll have to redesign every single fight of the game. Not gonna happen.



It's this part what I was responding to:Then try to clear savage without heal, go ahead, we watch you.
Second Wind and bloodbath don't replace healer, they support them at most and allow you to survive if they fucked up (And that's somewhat rare, because second wind doesn't heal really that much).
Some class got "heal", yeah, but that doesn't make it strong enough to replace completely a healer, it's support at most.
By the way, if you wish to delete healer, you'll have to redesign every single fight of the game. Not gonna happen.
Does healing with your samurai blade break job fantasies? Well, too bad, that's been in the game for a while.What do you want ? Allowing a samourai to heal wound by cutting with his sword in the butt of his comrades ? Or allow Warrior to just make you a hug that will most likely destroy your bones instead of putting everything to place ?
As for current balance, no, you can't obviously do that in savage. You could absolutely rebalance the game not to require the healers though, and it would be a lot easier to do than turning the game into something where the strict trinity type of thinking makes sense. Literally deleting all the healer jobs is obviously a satiric criticism of the developers disinterest in the entire role, but unironically the healers should not be framed as a pure healing role because it isn't. It's a support DPS with really crappy DPS rotations.
Last edited by ThorneDynasty; 05-27-2022 at 05:05 PM.




Fun fact, one of the current savage fights has been cleared with no healer. When it was current. Not with echo, not outgeared.Then try to clear savage without heal, go ahead, we watch you.
Second Wind and bloodbath don't replace healer, they support them at most and allow you to survive if they fucked up (And that's somewhat rare, because second wind doesn't heal really that much).
Some class got "heal", yeah, but that doesn't make it strong enough to replace completely a healer, it's support at most.
By the way, if you wish to delete healer, you'll have to redesign every single fight of the game. Not gonna happen.
Healers aren't quite "useless" yet, but they're as close to it as they've ever been. FFXIV is barely a trinity game. DPS as a metric matters far, far, far more than the other two trinity roles. Healers cast their boring damage spam hundreds of times in any given savage floor.
Player




- Every single fight this tier has been solo healed in i580 crafted gear. Yes, even P4S.
- P1S and P2S have been cleared with only tanks. Clearing with DPS and Tank would be even easier.
This is the highest level content excluding Ultimate. Anything below that you don't need a healer whatsoever. Dungeons? Even DRK has cleared all of them with three DPS. EX? They were killed the first week of Endwalker without healers. At the current junction, healers only exist for inexperienced players not to struggle, and two healers are only taken into Savage at the midcore level or higher because of FFlogs enforcing it. In order to parse on the standard ranking, you need a 2/2/4. comp Were that to ever change, every midcore group and above would eventually be running five DPS.
With all that said, do I think healers should be removed? No. There is clearly a large enough portion of the playerbase that enjoys the style of gameplay they're supposed fulfill. The issue is the dev team is so afraid little Timmy or Sally might struggle, they continue to design everything around the lowest common denominator. Not your average raider who, while lacking experience, is still a decent play; a green parser if you will. No, it's the person who can barely handle simple mechanics and usually dies once a pull. That's who they're catering content to. And it's why healing suffers so much in this game. If you're average, you're already playing above expectation.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
Then maybe they should solve the real problem? Tanks defensive skills should have nothing but damage mitigation tools, not a bunch of self healing tools.- Every single fight this tier has been solo healed in i580 crafted gear. Yes, even P4S.
- P1S and P2S have been cleared with only tanks. Clearing with DPS and Tank would be even easier.
This is the highest level content excluding Ultimate. Anything below that you don't need a healer whatsoever. Dungeons? Even DRK has cleared all of them with three DPS. EX? They were killed the first week of Endwalker without healers. At the current junction, healers only exist for inexperienced players not to struggle, and two healers are only taken into Savage at the midcore level or higher because of FFlogs enforcing it. In order to parse on the standard ranking, you need a 2/2/4. comp Were that to ever change, every midcore group and above would eventually be running five DPS.
With all that said, do I think healers should be removed? No. There is clearly a large enough portion of the playerbase that enjoys the style of gameplay they're supposed fulfill. The issue is the dev team is so afraid little Timmy or Sally might struggle, they continue to design everything around the lowest common denominator. Not your average raider who, while lacking experience, is still a decent play; a green parser if you will. No, it's the person who can barely handle simple mechanics and usually dies once a pull. That's who they're catering content to. And it's why healing suffers so much in this game. If you're average, you're already playing above expectation.
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