Yeah honestly, when I'm doing content that I know will be below level 50, I don't even queue in as WHM. I go as AST or SCH.
I went into this game wanting to heal, and WHM was the only option available right out the gate. My experience from level 1 was terrible. Hard casting the same 2 spells, slowly. Tanks who don't mitigate, in min level gear, wall pulling and I'm just spamming Cure 2 because as soon as I heal them they just take even more damage. Not a single instant cast burst heal until benediction at level 50, which is on such a long CD that it barely counts. You don't even get an aoe regen until relatively late. The single target regen is pretty late as well, not 'til the mid 30s if I remember right. It felt awful. Aurum Vale was misery. It got better after 50, but the job felt so different that it was a little jarring when lilies were introduced all of a sudden. When I leveled SCH/AST later, I was mad at how much better they had it in the early game, and how AST's early game in particular did such a superior job of laying the foundation of what was to come. All jobs should have an early game that tries to do this.
So yeah I'd be all for it. Teach early WHMs how to work their heals between damaging spells and incentivize good play early on. Maybe cut down on all those 0 DPS WHMs I see in dutyfinder/partyfinder. There's no downside to this imo.
I genuinely hate to break it to you, but even min ilvl synced will never give you that challenging feeling of the old content as it was when it came out. You're likely running it with jobs that didn't even exist back then, using skills the content wasn't balanced around with different potencies those devs never accounted for, and none of the resource limitations that people originally had (because nobody even uses mp anymore outside of like 3 jobs, and TP doesn't exist anymore, etc). Thousands of new WHMs shouldn't have to suffer because you want an authentic coils challenge that doesn't exist anymore. That ship sailed a long time ago. I know you said "even more" to imply that you're aware of this, but I really want to emphasize how much has changed since then because I think it shows how trivial 1 tetragrammaton (iirc op even mentioned a lower potency version) is compared to how the rest of the game has progressed and indirectly nerfed older content anyway. Giving WHMs tetra would be negligible compared to all of that.



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