Quote Originally Posted by Lustre View Post
I agree. I got to gold and gave up because it didnt feel worth the time or effort after I had all the garo mounts. I could spend all evening yoyoing, or I could get a lucky streak and skyrocket. The design philosophy is confused. If you got half a star for being the team's mvp it wouldnt be so bad because you can rely on your own performance. But in a mode where talking is disabled cus muh toxicity, and barely anyone has any carry potential, all it did was frustrate me. That and I believe the matchmaking is deliberately weighted to ensure a 50/50 win rate (win one, check, lose one, check, and see the vast difference in the teams you're with and against). It's a pass from me. I preferred pvp pre-6.1 by far. There are some good concepts, and it's nice to see pvp get some attention, but taking a sledgehammer to everybody's kits and homogenising roles/balancing around 5v5 when a 72 man mode exists is just plain ineptitude.
And how would the system determine the mvp? Most damage done? Most healing? Least damage taken? I promise you, at least 50% of the time, most damage done is not the team mvp. BEFORE the buff, BLK was almost all most damage done, and Summoner is almost always most damage done. Except it's spread out AoE that was all but ignored, so thats out the window? Most healing done? I've seen WHM pump out over 1M healing just from their 15 second CD LB, and then they run away, so thats out.

Least damage taken? Well I'll afk in base, free half star.

There is absolutly no way to do this unless somebody was to watch each match.