I agree. I got to gold and gave up because it didnt feel worth the time or effort after I had all the garo mounts. I could spend all evening yoyoing, or I could get a lucky streak and skyrocket. The design philosophy is confused. If you got half a star for being the team's mvp it wouldnt be so bad because you can rely on your own performance. But in a mode where talking is disabled cus muh toxicity, and barely anyone has any carry potential, all it did was frustrate me. That and I believe the matchmaking is deliberately weighted to ensure a 50/50 win rate (win one, check, lose one, check, and see the vast difference in the teams you're with and against). It's a pass from me. I preferred pvp pre-6.1 by far. There are some good concepts, and it's nice to see pvp get some attention, but taking a sledgehammer to everybody's kits and homogenising roles/balancing around 5v5 when a 72 man mode exists is just plain ineptitude.