Then take scattergun off the global? Give them something to create separation quickly like bard does to get away. Forcing them into melee range is ridiculous.It feels like Bioblaster is the only reason why Drill and Chainsaw is not overly broken at its current potency. Bioblaster throws a wrench to being able to kill everyone from 25 feet away since it requires you to re-engage into mid-range. The design makes it fair for the melee DPS since you can basically kite them to death if it wasn't attached to the combo otherwise.
Bioblaster being a DoT AOE + heavy CC rather than just another burst DPS skill probably also affects Drill & Chainsaw's potency too since you can't stack the high burst skills together and guarantee an instant kill from the getgo as long as it's part of the combo chain. The exception would be if you use Analyzed Drill + Marksman spite, but machinists still can't just stay 900 feet away and snipe from afar since they have to expend Bioblaster if they want to continue accessing other weaponskills in the combo eventually.
Due to bioblaster, I think Machinists are intended by design to be weaving around long-range + mid-range + close range by utilizing Scattershot, Bioblaster, and Drill / Air Anchor / Chainsaw whenever it works out. The Rook autoturret also supports this theory since it flexibly can be used from afar to debuff an enemy or nearby to shield you as well.
This is one of those moments where "ranged weave tax" is actually applicable here.
Precisely. Jobs that are supposed to function in melee range and/or engage in melee range periodically have defensives/heals/movement abilities that they can use to mitigate risk. MCH has none of those, running into melee range with 2+ people around you to use Bio in most situations is essentially a free trip back to respawn.
Problem with Scattergun going off global is the synergy scattergun offers with Wildfire. When Scattergun hits 1 target alone, it counts as a double hit, which detonates Wildfire much quicker. Wildfire only works for weaponskills, so if scattergun goes off the global cooldown and turn into an ability, it no longer triggers Wildfire as easily, thus delaying your burst combo.
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