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  1. #31
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    847
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    These SMN buffs don't really address the core weakness of the job at all, it always has been and still is the worst caster in CC.

    Its niche is strong aoe pressure, but without the ability to convert this to actual kills all this amounts to is padding on the scoreboard. This is especially true in higher level play, where teams don't make rookie mistakes like bunching up together. Strong single target burst and hard cc (like stuns, or silences) is what wins matches, and right now SMN is one of the worst performing jobs in this regard.
    (3)

  2. #32
    Player
    Petite's Avatar
    Join Date
    Jul 2014
    Posts
    373
    Character
    Petite Poutine
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Gserpent View Post
    Keep the damage boosts to fire spells, revert them for ice spells. Ice spells should do substantially less damage than fire spells, because ice is the control element, fire is the damage element.
    Hello??

    Fire already does more damage through their dots. No BLM would use Ice anymore if it went back to 8K. Might as well remove it if you think that's a good idea, holy S!
    (1)
    Last edited by Petite; 06-04-2022 at 08:33 AM.

  3. #33
    Player
    Lymberey's Avatar
    Join Date
    Apr 2022
    Posts
    54
    Character
    Lymberry Kaldwin
    World
    Carbuncle
    Main Class
    Scholar Lv 92
    Quote Originally Posted by Gserpent View Post
    Keep the damage boosts to fire spells, revert them for ice spells. Ice spells should do substantially less damage than fire spells, because ice is the control element, fire is the damage element. It didn't really matter before, but now that everything else in BLM's kit has been improved, it's a design issue that needs to be addressed.

    Control and damage should never be the same thing, they should always be separate.
    Ice always do substantially less dmg than Fire, no reason to make it even weaker.
    Fire and Ice do not stack, they are already seperated.

    You know, you cannot go both ways by saying that Fire is very viable, but ice have to deal a lot less dmg than fire when it already does.
    Or perhaps you came to agree that Fire is not that viable as the damage element?
    (1)
    Last edited by Lymberey; 05-25-2022 at 08:48 AM.
    In case you are wondering why I have a different name, E and R are not very far.

  4. #34
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Petite View Post
    Hello??

    Fire already does more damage through their dots. No BLM would use Ice anymore if it went back to 8K. Might as well remove it if you think that's a good idea, holy S!
    Wait, I thought everyone said dots suck and burst damage and CC is the only thing that matters. Did that change? Did people accept dots as damage now?
    (0)

  5. #35
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    The CC is better, but paradox has two charges now so it doesnt hurt to apply the dots as well.
    (0)

  6. #36
    Player
    Petite's Avatar
    Join Date
    Jul 2014
    Posts
    373
    Character
    Petite Poutine
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Gserpent View Post
    Wait, I thought everyone said dots suck and burst damage and CC is the only thing that matters. Did that change? Did people accept dots as damage now?
    They must now that SE has overbuffed Flare/Freeze's base damage. Else they don't care about balance.

    A buff to Fire's dot would have been a much better option than what we got anyway.

    BLMs will demolish people's mana all by themselves during their 1 minute recast LB as each of the 6 Flares they get are now almost a pot's worth of HP and can AOE.
    (0)
    Last edited by Petite; 05-25-2022 at 09:17 AM.

  7. #37
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,507
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Is it to early to hate on black mages yet? And every match tonight has had one in it.
    (2)

  8. #38
    Player
    IsaacMerquise's Avatar
    Join Date
    Jun 2017
    Posts
    36
    Character
    Gareth Hunter
    World
    Balmung
    Main Class
    Monk Lv 52
    Quote Originally Posted by Moonlite View Post
    Is it to early to hate on black mages yet? And every match tonight has had one in it.
    Not at all, it's beyond busted. It's like they gave every buff they were going to give to all the jobs that were struggling to BLM and called it a day.
    (4)

  9. #39
    Player JanVanding's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    418
    Character
    Edie Ul'mehdi
    World
    Siren
    Main Class
    Bard Lv 90
    Quote Originally Posted by Gserpent View Post
    Wait, I thought everyone said dots suck and burst damage and CC is the only thing that matters. Did that change? Did people accept dots as damage now?
    Some DoTs were always good, borderline busted.

    RDM melee combo being able to just straight kill by itself because of the ludicrous DoT ticks (thankfully toned down)

    NIN Goka having high potency and being able to snapshotted with Mug/Bunshin to absolutely wreck health bars (this is the real OP of NIN kit but people far too focused on Death Link and Hyosho Ranryu)

    MCH DoT hitting like a truck and now does more so

    Slipstream and SCH DoTs were kinda meh as far as that goes as is Salted Earth as far as damage per tick goes.

    Slipstream however is incredibly obnoxious in frontline due to their usually being a pack of SMNs spamming it, now that's going to be even worse.

    I'm actually in the rare position of thinking this is mostly a decent patch, some questionable balance decisions around SMN/BLM/MCH, however giving more kill pressure means zerg melee tactics should be less prominent and changes the CC target priorities around quite a fair bit.

    And at last, Deep Sleep isn't entirely useless!!
    (0)

  10. #40
    Player
    Corbeau's Avatar
    Join Date
    Sep 2019
    Posts
    240
    Character
    Cam Ember
    World
    Ultros
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Moonlite View Post
    Is it to early to hate on black mages yet? And every match tonight has had one in it.
    Nope, it's a massive overbuff that means every game is played around the BLM(s).
    (2)

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