
Originally Posted by
Yeastyloins
I mean, the game shouldn't be designed around the lowest common denominator. That's why we are at the current in ALL job design, not just healer design. And I stated that it should be the norm, not the absolute only thing you should be doing is healing. If you optimize it enough, then you should have the tools to do an interesting damage rotation. WoW has this despite being an attrition model of healing, not only in Mythic raids but it's a near necessity for high M+ keys where you optimize healing, tank mitigation, and dps utility so you can have everyone including the healer crank damage to ensure fast trash clears in order to get better times. Nothing was more fun topping off my party as a Resto druid and calling for my tank to shore up some mit so I could drop in Moonkin form, pop heart of the wild, and wombo combo a group with Convoke.
If rat casual players (the kind that don't AoE or pop their mitigation when they're at 10% health) aren't able to get through an MSQ dungeon without having to focus 100% of time healing and therefore don't get to do DPS, well that's their punishment for not properly playing. As for you, when you optimize your healing, you should be able to do damage in an interesting fashion WHILE monitoring buffs, HoT, and shields. It shouldn't just be only doing that interesting DPS rotation and then clicking Medica 2/Afflatus Rapture every now and then.
If you just throw in a damage rotation and leave the healing design where it is, then all your complaints go now towards healing design. Guess what this talentless hack of a dev team then hears: well lets take their damage away so they can heal more since they're healers. Round and round the circle goes.