Which makes sense. But don't replace your cheese testers when they hit certain benchmarks and replace them with a new guy.
This is what YoshiP is doing. He stated this in interviews.
But if the head chef doesn't like a crucial ingredient and refuses to taste it despite putting it in his dishes, that's a problem, right?
Fortunately Yoshida isn't the head chef. He's the producer - which is closer to the owner or building manager than it is to the role of head chef. He's not a game designer. He's not a developer. He's not on the design team. He's a producer. Which is a very important role, buti t's a much broader role than a developer. His job is not the day to day game design.
In most high end restaurants the head chef is also the owner, but this metaphor is starting to get away from the point. He's in charge of the game and has the most influence.
Except... he doesn't. He is in charge of the game's high-end direction - things like 'what are we prioritizing engine work on?' or 'how many gameplay hours are we expecting x content to have?' or 'what order are we prioritizing these specific features in?'
He's not directly in charge of the day to day running. He's not as influential to the balance as you think, and the fact that you think he's heavily involved in the day to day balance decisions - beyond possibly a sign off on how many hours devs can spend on balance and maybe a part of in-house committee/focus group discussions on direction.... shows you know nothing about large-scale game design.
I don't believe I ever said I think he's heavily involved in day-to-day balance decisions. You said that I said that, though. What I said was, and I'm paraphrasing here because I guess you didn't understand, "Someone as important to the direction of the game as Yoshida is should be aware of what he is green-lighting, and it appears he doesn't play healers, so he should play healers." And I don't even know to respond to the notion that the head producer, does not, in fact, have much influence on the direction of the game. And hey, the entire ethos of the design team, as stated by Yoshida on multiple occasions, is to ensure casual players can clear all content, which to me sounds like it extends into balancing issues, so yeah, he actually does have a bunch of influence on the balancing because he is the one who is pushing the design philosophy in one direction.Except... he doesn't. He is in charge of the game's high-end direction - things like 'what are we prioritizing engine work on?' or 'how many gameplay hours are we expecting x content to have?' or 'what order are we prioritizing these specific features in?'
He's not directly in charge of the day to day running. He's not as influential to the balance as you think, and the fact that you think he's heavily involved in the day to day balance decisions - beyond possibly a sign off on how many hours devs can spend on balance and maybe a part of in-house committee/focus group discussions on direction.... shows you know nothing about large-scale game design.
Last edited by game_enjoyer; 05-26-2022 at 06:01 AM.
There's no legitimate reason for the game's producer to play every role. None. Zero. That's why teams exist. No one person can be everything, and no one person should be expected to be everything. Even the producer. Even the lead designer. No one. Again: that's why teams exist.I don't believe I ever said I think he's heavily involved in day-to-day balance decisions. You said that I said that, though. What I said was, and I'm paraphrasing here because I guess you didn't understand, "Someone as important to the direction of the game as Yoshida is should be aware of what he is green-lighting, and it appears he doesn't play healers, so he should play healers." And I don't even know to respond to the notion that the head producer, does not, in fact, have much influence on the direction of the game. And hey, the entire ethos of the design team, as stated by Yoshida on multiple occasions, is to ensure casual players can clear all content, which to me sounds like it extends into balancing issues, so yeah, he actually does have a bunch of influence on the balancing because he is the one who is pushing the design philosophy in one direction.
If someone wishes to create a new feedback thread along the lines of 'The development team needs more high-end healer representation'. Different point altogether and one that is probably viable. But that's not the premise of this thread. The premise of this thread is specifically wanting ONE SPECIFIC PERSON to play healers and it's nonsense. Utter nonsense.
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