Results 1 to 10 of 419

Hybrid View

  1. #1
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Yeastyloins View Post
    Why should the focus be on downtime only but not both aspects? Should you just have 1 single target heal and 1 aoe heal then 30 buttons devoted to DPS then? I'm advocating for both a fun downtime phase when healing isn't need but more thoughtful healing to make it not feel like a chore.
    Not to that extreme no, but I think a shift in direction is absolutely needed.

    The first example that comes to my mind was farming Delubrum Reginae. As a out and out Healer only sort, it was utterly horrible. Runs were slow if lots of people weren't using Lost Actions and there was little to nothing to heal for the most part. Thus I usually ended up throwing on the damage and 'looking forward' to one legged track and field for 30 minutes. Dull and boring doesn't even begin to cover it.

    Switching to Dancer and keeping a pocket of healing abilities made things far more entertaining, as a DNC I had just about enough healing abilities to keep people topped myself and if we had no actual willing healers, playing the stand in healer with Lost Actions whilst still being an easier DPS was so much more enjoyable than just sitting around slamming that Glare key. The healing kit was sufficient, resources were limited and I actually had things to pay attention to when healing wasn't needed.

    The element of it simply being a new experience can't be forgotten there, but even with that aside, it was just more fun. The same can be said about the current 24 man TBH.
    (13)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  2. #2
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sebazy View Post
    The first example that comes to my mind was farming Delubrum Reginae. As a out and out Healer only sort, it was utterly horrible. Runs were slow if lots of people weren't using Lost Actions and there was little to nothing to heal for the most part. Thus I usually ended up throwing on the damage and 'looking forward' to one legged track and field for 30 minutes. Dull and boring doesn't even begin to cover it.
    Both of the Bozja raids made healers non-essential due to the 2 mistakes = death mechanic. You weren't there to heal people, your only job was to raise them which a RDM could do a hell of a lot faster and more efficient.

    Quote Originally Posted by anhaato View Post
    On sch you could run 4, maybe even 5 dots (I know smn could) if you wanted to!
    I think 4 was the cap. Bio, Miasma, Aero (from CNJ), and Thunder (from THM).
    (2)
    Last edited by Deceptus; 05-24-2022 at 09:18 PM.

  3. #3
    Player
    Martynek's Avatar
    Join Date
    Aug 2014
    Location
    Bozja
    Posts
    107
    Character
    Martyn Dracht
    World
    Lich
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Deceptus View Post
    I think 4 was the cap. Bio, Miasma, Aero (from CNJ), and Thunder (from THM).
    Bio 2 was a separate dot at the time. You also had Miasma 2, but that was an aoe and not worth using in single target. So 5 single target dots and 1 aoe dot.
    (2)