Good points of critique, thanks for the thoughtful response. Let me break it down how I see it:
Okay, but... it's not here now... and I'm not sure how much bandwidth they could squeeze out of it at this point, given everything FFXIV already has:
Dark Knight has locked down Greatswords, Red Mage has locked down Rapiers...
And then the game's designers also seem to view gluing things together as 'checking off' FFXIV's version of it. Like Astrologian rolling in Time Mage (and sort of Corsair, I guess?).
I don't personally mind seeing Rune Fencer / Mystic Knight / whatever pop up in FFXIV, I'm just sceptical that the designers would see it as having space.
Well... not any more than saying you've described a WOW Death Knight by suggesting a Job with:And that you've basically just described a Warcraft Death Knight...ie, FFXIV Dark Knight kind of began its life as an FFXIV-ified Death Knight, like how Summoner began as FFXIV's attempt to copy WOW Warlock.
- Tank role
- Plate armor
- A greatsword instead of a shield
- Edgy dark angsty theming
- A heavy mixture of spells and spell effects rather than just melee
- An emphasis on applying personal absorb effects as part of its mitigation routine
- Swirly black, purple, and red spell effects everywhere
- A circular, swirling red, ticking ground-targeted effect
- A cooldown that summons an undead/shadowy pet
But anyway, that's all a bit of a digression just because it was interesting to think about.
I think I expressed my concept wrong, because in WOW the Death Knights conceptually carve actual archetypical fantasy "Runes of Power" directly into the blades and it's a whole artistic motif and stuff.
I wasn't meaning to literally suggest that, I was trying to refer to what FFXIV Dark Knight has always had: various weird symbols and sigils and runes that pop up along its blade during various spell and attack animations. It's written out in some script(s) that's definitely not Eorzean, and as far as I know, it has never been deciphered or elaborated on.
I was saying you could take that (which has always been ambiguous and poorly-explained, beyond the assumed "It looks cool"), and expand it into representing some sort of 'arcane language' that the Dark Knight is weaving or invoking when it goes into gushing-red-shadows edgelord mode.
Maybe not after all the amputation Jobs have gotten over time, but originally, both Dark Knight quests and actions had heavy overtones of ritualism and occultism. You were implied to be dabbling in some really weird stuff by crossing the line from WOL into Dark WOL.That doesn't particularly seem like something fitting DRK's own job history, aesthetic or playstyle?
You know: Using MP as a melee, Dark Arts (back when it was actually a weird levitation animation with blue flames popping up around you), Dark Passenger, Blood Price, strange multicolored weapon effects that stood out as distinctly otherworldly and bizarre compared to other Jobs in HW, etc.
And again, all the weird glowing symbols and scripts popping up during various animations.
Well, it doesn't have to be complicated. In fact, Ninja, Samurai, Dancer, and Monk all have fairly simple and straightforward "code entry" systems when you distill it down.Like it's a neat idea, but it would require creating a very complicated resource system around just such a set of abilities,
In a way, these types of systems are just a method of having extra GCD actions without having to make space for tracking extra cooldowns or binding extra keys.
That's true, actually! And in fact, now that you bring it up, it's not even 'not much room', it's 'literally none'.NIN and DNC's systems don't give much room for weaving oGCDs between their "entries" which would create even more complicated windows around DRK's own
But those are based on fast-paced entry, which you don't necessarily need to use (as in Monk and Samurai).
And, even in Ninja and Dancer's cases, the 'code finisher' still adds extra GCD weave space: you can squeeze a weave after Ninjutsu and Dance Finishes.
But perhaps more relevantly, even the Ninja/Dancer systems necessarily divert overall design potency away from OGCDs and into GCDs in order to make them worth executing, which is a design space that Dark Knight is under pressure to explore given that it's reaching OGCD overload.
I don't follow this one, though.while MNK and SAM's only work because they already have a plethora of GCDs based around such a system.
Samurai basically just glued Sen onto the combo moves it was inevitably going to have as a Melee DPS anyway, and Monk... actually also just glued Beast Chakra onto its preexisting Forms.
Beyond that, Samurai has one standard GCD that its 'codes' feed into (Iaijutsu), and one CD-GCD (Tsubame-gaeshi). Monk has one standard GCD (Masterful Blitz).
They're actually both pretty simple, if not rudimentary, systems on their own, but mixed into everything else going on in those Jobs, it still makes for reasonably strong gameplay.



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