


I get your point but this sounds more like you get carried





As naive as I sounded, I really hoped they did.
But boy, last few replies made me realize they're the epitome of what people call 'the lost cause'. I regretted for giving them the benefit of doubt.
Except it doesn't. There's fights with different strategies for mechanics, and those can change depending on what classes are in your party. You're either woefully misinformed, or lying - probably the former.
"Enrage is fake difficulty"...? So you want the alternative to be that any terrible set of players, regardless of their mechanical prowess, damage capabilities, competence or skill is able to clear content by just throwing themselves at the same pull, constantly re-rezzing deadweight players and never having any "threat" of failure? Because that's what enrage timers avoid. Enrage is not artificial difficulty it is the only thing that makes these fights difficult in the first place, as otherwise you'd simply be able to just endurance run a fight until you beat it like in most normal modes encounters—which would then lead to monotonous fights and bosses that have no real bite to their bark, so to speak.
At that point, just send in a group for 4 tanks and 4 healers to every piece of content because the actual likelihood of dying (outside of mechanics that require DPS to resolve them) would be so miniscule that you could cheese every fight and just outlast the boss. That's not even fun at that point.
You're a walking example of why we should have them.
What creativity? Playing badly and brute forcing the mechanics? No enrage timer just means you can ignore mechanics and die as many times as you want. Learn the fight, practice your rotation on SSS and if you're on PC learn to keybind.
Last edited by Ransu; 05-24-2022 at 07:49 AM.




That's toxic! Don't you know they're uh... *checks notes* incapable of improving at the game and therefore wish for the game to cater to their every whim?
I savage raid with 7 others in a static. I was not required to have a parse of a certain level to join. We are all jumping into savage raiding this tier. And they let me join on my main class: black mage.
I've had slight improvement in my DPS since I started doing savage.
I've died more times than I can count. Sometimes multiple times per run. And on a majority of those runs where I've died, we've beaten it. We're working on P3S currently. We've had real life interfere with frequency of raiding and we aren't smooth through P1S and P2S, so sometimes we spend the entire time reclearing instead of progging.
I've not once been fussed at or yelled at or even asked to improve my DPS.
It would be clear to anyone watching the fight that I'm not playing perfectly. Don't even need a parser or anything. If you see my ley lines down in any situation other than 4 fold shackles in P1S, I've hit my ley lines accidentally most likely.
So not all savage raiders demand perfection, and I'd be willing to bet that most don't. Yes, there will always be the toxic minority who demand perfection out of everyone (but yet aren't themselves).
I've seen multiple strategies for certain mechanics in the raids where there isn't a single answer. Many times, the strategies will not coexist with each other so groups have to agree beforehand and one stubborn person who decides to do it the way they want to even if the other 7 decided to do it a different way can cause problems if not a wipe. There's one mechanic in P2S that we initially tried to YOLO, but we weren't good at that. So we did assigned positions based on what markers we got. A later mechanic we all tended to YOLO to the same separate spot and did not need to assign positions for it. It could likely be the reverse for other groups.
So the enrage timer doesn't mean that there can only be one way to win the fight.
Last edited by Seera1024; 05-24-2022 at 08:12 AM.
15 minutes? A single death causing a wipe? Are we talking about Ultimate here?! haha I cleared the tier fairly early and every fight was do-able with a death. Door boss could be a bit spicy, but no other dps check was really that bad. A few gear upgrades and all the fights could be cleared with a few deaths.


Yup. Savage actually has a bit of a problem when the mechanics let people get too creative and you end up with multiple strategies... like every other phase of p3s.
Also funny Angienessyo thinks that a single death wont kill a savage run. I guess he skipped out on all the fun with Phoenix FoF, Phoenix baby birds, and probably FoA. Actually I take that back, you can survive FoF with a healer down if you have someone martyr themselves on the burning circle of flaming death, but then you have two people dead with weakness and you got to pray to every known deity that the other healer is ready to go turbo mode.
Last edited by Colt47; 05-24-2022 at 08:18 AM.
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