Quote Originally Posted by lAurasl View Post
this isnt an issue strictly with reaper, other jobs have it as well, but arbitrary button bloat from abilities that do the same thing, share a recast timer, but one for st and one for aoe.

shadow/whorl of death

soul scythe/soul slice

...just keep the aoe one, give it it's st counterparts potency, and x% reduced potency on all other targets. that syntax is literally already in reapers toolkit with communio

same with warrior now with orogeny. does the exact same thing and serves the exact same purpose as upheaval, shares a cooldown with upheaval, its just aoe and upheavel is st. why? game already has too many buttons, why arbitrarily give it more when the job could be done with fewer buttons.

that doesnt necessarily mean i think aoe damage should be tied into your standard st combo, but some level of consolidation can be achieved.

other than that, i've been enjoying reaper.
Omg, please no. Dancer is already my most hated and less played job because of way too much aoes in his single target rotation, please dont bring this in even more other jobs.

When i am doing other things than normal dungeons or raids, there is plenty of cases where i want to hit only one mob, without aggroing all the other mobs who are nearby. Which is why having a clear distinction between single target and aoes is highly useful. And also why i dislike dancer so much, because i can't play more than 5 seconds with it without aggroing the whole world of Eorzea.

If you think that there is too much buttons in jobs who have single target and aoes similar skills, just use a single key to switch between the two. Like 1-2-3 for single target combo, and ctrl+1-ctrl+2-ctrl+3 for the aoe one.

The next Deep Dungeon is coming, and i am pretty sure that you absolutely do not want tons of unwanted aoes in your bars when trying to solo the last floors where you have to carefully pick mobs one by one if you don't want to fail the whole run.