That's a better explanation, thanks for that.
Then, how about this ?
MCH is a class based on mecanical tools and weaponery. Just by saying that, don't you think that the possibilities are endless ?
What if, we replace some of the useless Tool of the MCH, and turn them into something usefull for the team. boosting the DPS of the MCH, and increasing it's utility.
Bard, Dancer and MCH share a 10% AoE Mitigation. That's the only common point, because BRD and Dancer boost the offensive and Defensive ability quite a lot more. (Especially Dancer for the defense (Shield HP% Based and Heal) and Bard for the Offense).
Why not including the same little AoE Touret they got at SB (Can't remember the name), BUT not as a DPS tool, but as a Healing tool that pulse every 3 second (for like 12 sec) on a little area OR doing a shield pulse AoE (Just like the PvP one) ? (I don't think people will like this idea, but it can make something emerge in your head, so why not ?)
Replacing Flamethrower (It's still awful) by a new attack ? Give us the PvP Sniper ! (Lot of people will love that one, Pretty sure).
Now that i've said some hypothetical idea, let's get straight into the serious business :
MCH Downtime. adding charges on Air Anchor may not be the greatest idea, but I see where you are trying to go CKNovel. How about this one : Extend the CD of Drill at 60 second (and adjust potency), Increase Anchor CD at 60 sec (Adjust potency too and battery to 30). Doing this we match almost with Reassemble and be aligned with Chainsaw, allowing for a more powerful burst windows with Drill being the most potent out of the three.
Like this, the 2 minute burst windows feel much more powerful than it was, but it will give a hole into the "filler phase" where you will dps almost nothing with almost no tool to compensate, the only one being Hypercharge, this one will be in the burst windows due to the +50 heat skill every two minutes. Adjusting the DPS for this phase seems to be a good idea in order to balance the burst phase, reducing the overpowered burst phase and upgrading the "filler phase".
Machinist need to do 10 GCD in order to get 1 Hypercharge (Which mean almost 25 second between each one) and Hypercharge will last for 8 seconds with 5 Pyro-explosion at most (1.5 GCD for a total 7.5 sec). Therefore, each cycle is 32.5 sec, you can place 3 of them before the 2 minute burst. which seems to be quite alright I guess.
Replace Bioblaster and/or Flamethrower into utility tool :
Bioblaster change for Healing Smoke : Same effect as Bioblaster but reversed, healing allies touched by this for 50 Potency + a HoT of 50 potency for 15 seconds (giving a tool similar to the reaper, but with more flexibility to use)
Flamethrower change for Marksman's Spite (Snipper) : Casted attack on 1.5 seconds (2.5 GCD, and 120 second Cooldown), With a Potency equal of the 60 sec Drill and affected by Reassemble, giving a +10% damage dealt by the MCH for 20 sec. (Allowing to fit Hypercharge + Drill/Anchor/Chainsaw in the window).
What do you think ? I don't think my idea are that great, but at least, I think that could make quite the change ?