I like the healing aspect of the healers fine enough. They do need to change how they DPS desperately. My hand hurts from slapping the ground so much on my SCH.
I like the healing aspect of the healers fine enough. They do need to change how they DPS desperately. My hand hurts from slapping the ground so much on my SCH.
When you deal with human beings, never count on logic or consistency.
Fluid like water. Smooth like silk. Pepperoni like pizza.
In my eyes there are two ways to make the role more enjoyable
1) Increase outgoing damage in content such that you need to heal more. Or reduce potency of oGCD heals to achieve a similar effect.
2) Leave healing as is and add more DPS buttons. MAYBE remove a couple healing oGCDs to allow more button space for DPS skills. (while adjusting potency of those remaining)
They really don't want to stress new healers so 2 is the only realistic option. Also (1) wouldn't do anything for old content.
I think removing certain healing actions to reduce button bloat and adding new dps skills in place of it is the proper thing to do. As it is now healers don’t want to hard cast heals only oGCD, so that we can dps more and we need more dps skills. It doesn’t have to even be many but like two skills to change the 11111111111211111111 press oGCD 11111111112111111111
FIX HEALS
FIX AST
FIX SAM
And fix everything else in your friggin' game like Viera and Roth or
admit all your time is on FF16 and not 14, thx Yoshi Peeee.
1 has been ask for to death and their response is "go play Ultimate". But really I hate when people ask for healers to have tools taken away for the sake of more GCD healing–the name of the game is heal smarter, not harder. The combat design is built around GCDs that aren't related to damage, no matter what you're going to be casting DPS spam.In my eyes there are two ways to make the role more enjoyable
1) Increase outgoing damage in content such that you need to heal more. Or reduce potency of oGCD heals to achieve a similar effect.
2) Leave healing as is and add more DPS buttons. MAYBE remove a couple healing oGCDs to allow more button space for DPS skills. (while adjusting potency of those remaining)
They really don't want to stress new healers so 2 is the only realistic option. Also (1) wouldn't do anything for old content.
Moreover raising the damage output is done nothing but cause more wipes across the board. Unless every raidwide takes you down to 1 HP every time, GCD healing remains to be exclusively minimal to none.
Plus, GCD healing spam is incredibly as boring as DPS spam. And really, healers can not built at all for constant GCD healing, their MP economy would collapse very fast with AST being the only one to keep up. That right there proves the devs lean into oGCD healing without admitting it.
You can throw so much mechanic vomit as you want, but at the end of the day, GCD healing will never been optimal over a well-placed oGCD.
2 is more realistic but that would mean that the devs would have to start a war with healbots purists constantly so they'll probably just leave it braindead as usual.
The beauty of 2 is it doesn't affect the gameplay of healbot purists at all, since it adds stuff to the healer kits they would not touch in the first place, meaning nothing really changes for them.1 has been ask for to death and their response is "go play Ultimate". But really I hate when people ask for healers to have tools taken away for the sake of more GCD healing–the name of the game is heal smarter, not harder. The combat design is built around GCDs that aren't related to damage, no matter what you're going to be casting DPS spam.
Moreover raising the damage output is done nothing but cause more wipes across the board. Unless every raidwide takes you down to 1 HP every time, GCD healing remains to be exclusively minimal to none.
Plus, GCD healing spam is incredibly as boring as DPS spam. And really, healers can not built at all for constant GCD healing, their MP economy would collapse very fast with AST being the only one to keep up. That right there proves the devs lean into oGCD healing without admitting it.
You can throw so much mechanic vomit as you want, but at the end of the day, GCD healing will never been optimal over a well-placed oGCD.
2 is more realistic but that would mean that the devs would have to start a war with healbots purists constantly so they'll probably just leave it braindead as usual.
I like to think they're on to something with Sage. It has an ability to heal AS it does damage, and several options to DPS with, but no real rotation of sorts, so it's easy to stop DPS to focus on heals when needed. It's also fairly streamlined.
I would like to see a lot less abilities on, say, WHM, and just combine same-similar abilities. Like I'd drop Benediction (full HP) and just turn it into 2 charges of Tetraggamuffin, for a total of 3 or whatever charges you can spam if needed.
Also, I'd get rid of Cure 3 entirely, and just get rid of Cure 1 (and have it turn into Cure 2 when that level is hit).
That’s the ideal scenario, until the Sylphies bangs your front door screeching:”BuT tHeN pEoPlE w!Ll YeLl At Me FoR nOt DpSiNg!! I’m GoOd At HeAlInG & yOu CaN’t LeT mE dO tHoSe OtHeR tHiNgS!!!”
For some reason they are so allergic to the mention of dps buttons that they think people will expect them to be dpsing more…
Sage is just Dosis, DoT and Phlegma. You barely use Toxicon and Pneuma is a heal. WHM has more dps variety than Sage now that Misery fires off once a minute. Healing while you do damage is simply turning on Kardia and forgetting about it.
Sage was advertised as the healer to choose if you want more dps buttons and it turned out to be exactly the same as the others.
It might ultimately be similar in DPS numbers or something, but it's a disservice to say it's "Exactly the same" when you have the mobility of a bard or dancer.Sage is just Dosis, DoT and Phlegma. You barely use Toxicon and Pneuma is a heal. WHM has more dps variety than Sage now that Misery fires off once a minute. Healing while you do damage is simply turning on Kardia and forgetting about it.
Sage was advertised as the healer to choose if you want more dps buttons and it turned out to be exactly the same as the others.
WHM has a stupidly long cast time in Holy, and a time-gate resource in lillies to get the blood-lily,
Sage has both Toxicon via shields (kinda like earning the blood lily), and Phlegma which just auto-recharges.
With the exception of plain Diosis, the entire kit can be done without stopping to cast anything.
With planning, you could expend 2 uses of Phlegma (510 potency, 170 healing) and 4 uses Toxicon (330 potency, 170 healing) in 6 GCDs (15ish seconds base time), as opposed to 3 Holy casts (also 15ish seconds base time at 150 potency each, also gives mobs Stun resistance; that's it).
It's not that these DPS are replacing heals, it's that they're essentially giving me Regen as long as I do DPS without needing to keep a regen spell on, and not requiring me to stand still unless there's some kind of emergency and I actually need to use Diagnosis.
Last edited by kaynide; 05-22-2022 at 09:33 PM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.