Quote Originally Posted by Rolder50 View Post
In my eyes there are two ways to make the role more enjoyable

1) Increase outgoing damage in content such that you need to heal more. Or reduce potency of oGCD heals to achieve a similar effect.

2) Leave healing as is and add more DPS buttons. MAYBE remove a couple healing oGCDs to allow more button space for DPS skills. (while adjusting potency of those remaining)

They really don't want to stress new healers so 2 is the only realistic option. Also (1) wouldn't do anything for old content.
1 has been ask for to death and their response is "go play Ultimate". But really I hate when people ask for healers to have tools taken away for the sake of more GCD healing–the name of the game is heal smarter, not harder. The combat design is built around GCDs that aren't related to damage, no matter what you're going to be casting DPS spam.

Moreover raising the damage output is done nothing but cause more wipes across the board. Unless every raidwide takes you down to 1 HP every time, GCD healing remains to be exclusively minimal to none.

Plus, GCD healing spam is incredibly as boring as DPS spam. And really, healers can not built at all for constant GCD healing, their MP economy would collapse very fast with AST being the only one to keep up. That right there proves the devs lean into oGCD healing without admitting it.

You can throw so much mechanic vomit as you want, but at the end of the day, GCD healing will never been optimal over a well-placed oGCD.

2 is more realistic but that would mean that the devs would have to start a war with healbots purists constantly so they'll probably just leave it braindead as usual.