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  1. #11
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Gserpent View Post
    Dots are generally weak when single target but they have a lot of value if you're getting it on multiple people. People act like "oh it's just 1 Recuperate" isn't important, but that just shows a misunderstanding of how pressure and attrition work.
    Great? Too bad the radius of the AoE is tiny and you have to reach the 3rd cast to get to it and even then its still not worth it. Either through casts or through LB, if you're using fire you're being useless. It doesn't cause any pressure because teh dot is extremely minor and fire itself does the same damage as ice. You can argue until you're blue in the face about this but you're outright wrong. The dot will not be better than just a pure CC. The ONLY way to make fire valuable is to make it a legitimate burst.
    (3)

  2. #12
    Player
    StriKE_SC2's Avatar
    Join Date
    Aug 2021
    Posts
    23
    Character
    Fuyuka Volkov
    World
    Tonberry
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Ransu View Post
    Great? Too bad the radius of the AoE is tiny and you have to reach the 3rd cast to get to it and even then its still not worth it. Either through casts or through LB, if you're using fire you're being useless. It doesn't cause any pressure because teh dot is extremely minor and fire itself does the same damage as ice. You can argue until you're blue in the face about this but you're outright wrong. The dot will not be better than just a pure CC. The ONLY way to make fire valuable is to make it a legitimate burst.
    Agreed, need to cast 3 times

    3 GCD > proc and other 12-15s to make dot worth its more than 20s of the fight and 3000 per ticks is very low. its not 3000p/s but its 3000/3s ? very low dmg.
    and yes Fire without dot dmg is same damage as ice. : (
    (0)

  3. #13
    Player
    Lymberey's Avatar
    Join Date
    Apr 2022
    Posts
    54
    Character
    Lymberry Kaldwin
    World
    Carbuncle
    Main Class
    Scholar Lv 92
    Quote Originally Posted by StriKE_SC2 View Post
    Agreed, need to cast 3 times

    3 GCD > proc and other 12-15s to make dot worth its more than 20s of the fight and 3000 per ticks is very low. its not 3000p/s but its 3000/3s ? very low dmg.
    and yes Fire without dot dmg is same damage as ice. : (
    This is my thought on Fire and Ice.

    Burn will eventually cost 1 Recuperate after 12s which is very long. Mana regen also ticks at 500/3s so thats 2000 mana recovered.
    Two Burns will cost 2 Recuperates in total after at least 30s (SF > 3 Flares + Burn Duration > SF + Burn duration) while 5000 mana was recovered, which is exactly the cost of two Recuperates.
    It can help shorten the fight and lessen stalling power, but has absolutely no use against team with group Regen, extra self heal, and especially against WHM.
    In the best scenario, burning the whole team would be 120K dmg in at least 30s and cost 10 Recuperates.
    It is important to note that Burn can cancel NIN stealth and stop them from using Assassination and can kill people through Guard, but that is very very unlikely unless you stack it with multiple DoTs from your team.

    Deep Freeze, on the other hand, will prevent 2 (or 3) Recuperates from being used during 3s deep freeze, and has a high chance to pop 'Purify' which is invaluable in team fight and disengagement pretty early on in the fight.
    Two Deep Freezes will prevent 4 Recuperates which is 60K HP and very likely to pop Purify as well. This helps shorten the fight even more so than Burn ever could as it can prevent up to 60K healing and pop a purify.
    In the best scenario, freezing the whole team can prevent up to 20 Recuperates, which are 300K healing, on top of popping 5 'Purify' in just 6s (SF > 3 Freezes > SF), stop dmg coming to your team, prevent the opposing team from using guard, and stop them from escaping.

    Freeze really does more than Fire in only 1/5 of the time.
    (1)
    Last edited by Lymberey; 05-20-2022 at 01:19 AM.

  4. #14
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    You aren't going to be freezing the entire team, though.
    (0)

  5. #15
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Gserpent View Post
    You aren't going to be freezing the entire team, though.
    You arn't going to be dotting the entire team either outside of LB. Freeze is hands down the better option both normally and during the LB.
    (2)

  6. #16
    Player
    StriKE_SC2's Avatar
    Join Date
    Aug 2021
    Posts
    23
    Character
    Fuyuka Volkov
    World
    Tonberry
    Main Class
    Black Mage Lv 100
    yes , people will spread a lot. mostly 2-3 target. on paper yes its a lot of dmg, but it's really hard to do in real game. most of the time BLM only 3 stacks to 1 target and superflare. because its so hard to put stacks on everyone. 5y radius are so tiny tho.
    (1)

  7. #17
    Player
    KickRox's Avatar
    Join Date
    Dec 2021
    Posts
    42
    Character
    Kick Rox
    World
    Coeurl
    Main Class
    Gunbreaker Lv 90
    [QUOTE=StriKE_SC2;5960627]
    - Compare to RDM Instant long range silence with 8000p , BLM burst(lighting) maybe should apply 2s silence to others aswell. BLM have to cast/spend swiftcast on it and have to do in close range. should have more reward compare to RDM.
    - OR make lighting shield silence 2s in a small radius around you when its ran out/explode. this will not make lighting too strong but will act as a defensive tools. this way will make BLM better and more skill play (you can still countdown the duration and jump in when you want to use defensive silence as a aggressive silence)


    The purpose of burst being to aid in survivability, I’d like to see a debuff or even CC (like silence) effect similar to hissastsu: chiten attached to it.

    BLM has the lowest hp on the field and while there is solid mobility in Aetherial Manipulation, the job course use a corps a corps effect in which an enemies output vs the BLM is reduced 20-30% upon attacking them while burst barrier is up.
    (0)

  8. #18
    Player
    Nanne's Avatar
    Join Date
    Nov 2018
    Posts
    446
    Character
    Piush Stumbleine
    World
    Shiva
    Main Class
    Gladiator Lv 90
    Looks like after this patch you chain farm BLM to keep them dead 24/7 or you at least hope you have a BLM in team too that outperforms the other one
    (4)

  9. #19
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    The patch is great for BLM. Some damage buffs and giving paradox 2 charges actually makes using superflare with fire a viable option, especially during LB.
    (0)

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