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  1. #71
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    1. As a tank, your ideal gameplay does not change that much between dealing with a group of 2 enemies or 20 enemies. It's still "AoE, rotate cooldowns." You _might_ have to occasionally double up with cooldowns. But, w2w pulling makes your mistakes more visible which allows you to make improvements on your gameplay. That alone is a reason to do it regardless of how worried you are. (This is coming from someone that gets tanxiety btw).

    2. Dying is not a big deal. I swear that everyone seems to act like the worst possible thing that can happen is a wipe. You just learn, release, go back.
    (8)

  2. #72
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 100
    Don't be nervous of going big.

    1. If you don't know the route in a dungeon, just open your map or turn around and keep following the path - until you hit a barrier. Heavensward has packs which have a bunch of distance between them so you may think there's nothing more to pull, but honestly just keep going until you hit a solid wall or the next room has a boss. There's just one scenario where this might not be the case - the level 79 dungeon where you can pull 3 packs instead of the standard 2, and that gather needs a lot of effort not only from the healer but also from the DDs to pop their damage cooldowns before you run out of defensives.

    2. If you pull small, I feel like you're hurting yourself more. AoE isn't capped, so everyone will do damage regardless of the number of enemies in a gathered group. You do the same in one pack as you do with two - rotate your defensives, do your AoE GCD combo, use your off-GCDs, and only reconsider your pull size if the healer just isn't healing or doing damage and you had to pop an invulnerability.

    I'm no tank main, but I started the game as a healer hating wall-to-wallers who gave me crap for not healing them properly through Brayflox or something. But now, I understand that it's not actually that hard, once I improved in healing and picked up tanking as well. We all start somewhere, but it's better to start sooner than later.
    (3)

  3. #73
    Player
    Charak's Avatar
    Join Date
    Dec 2021
    Posts
    29
    Character
    Charak Dragneel
    World
    Midgardsormr
    Main Class
    Leatherworker Lv 90
    I would argue that once you hit the final mob pull that you STOP MOVING

    you don't need to drag mobs to the final wall of the corridor w2w, pull until the last mob pack. Any additional movement is less uptime on mobs and excess damage taken for no gain.
    (5)

  4. #74
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,860
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Charak View Post
    I would argue that once you hit the final mob pull that you STOP MOVING

    you don't need to drag mobs to the final wall of the corridor w2w, pull until the last mob pack. Any additional movement is less uptime on mobs and excess damage taken for no gain.
    As someone who's played both melee and casters in many a dungeon... that's not necessarily the case. If your casters have already consumed all their mobility tools, laid down their Ley Lines, etc., then yeah, any downtime you remove from between this and the next pull just adds as much to the time between last pull and this one.

    Until that point, however, the movement is free.
    (0)
    Last edited by Shurrikhan; 05-20-2022 at 12:58 PM. Reason: and -> any

  5. #75
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    The less the mobs move the less time they spend spread out. You are essentially giving the enemies a huge defensive boost from your AOEs for multiple seconds.

    In the best case, in the worst you are mistiming DPS and causing downtime.
    (2)

  6. #76
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,860
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ThorneDynasty View Post
    The less the mobs move the less time they spend spread out. You are essentially giving the enemies a huge defensive boost from your AOEs for multiple seconds.

    In the best case, in the worst you are mistiming DPS and causing downtime.
    ...The only one to whom this really applies would be a WHM, as anyone else can target a central mob and/or move as the tank moves.

    Moving mobs doesn't spread them out sufficiently for a properly positioned AoE to suddenly miss any of them unless the AoEer is unable to reposition said AoE over the time that they moved. (Which is, again, only true for WHM's Holy spam.)
    (0)

  7. #77
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    What game are you playing? With the AI and things like attack animations stopping some of the mobs on their tracks, they are almost never moving in a neat cluster. Let alone how finicky AOE snapshotting is on moving enemies.
    (0)

  8. #78
    Player
    RayneBoemir's Avatar
    Join Date
    Jul 2014
    Posts
    316
    Character
    Rhotitar Bhaldeyrasyn
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    I hate single pulling with a passion. It’s a waste of good cooldowns and pressing buttons more often for no reason. By level 50 you should be able to wall to wall pull no excuses.
    (4)

  9. #79
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,860
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ThorneDynasty View Post
    What game are you playing? With the AI and things like attack animations stopping some of the mobs on their tracks, they are almost never moving in a neat cluster. Let alone how finicky AOE snapshotting is on moving enemies.
    The one where a combination of target selection (especially, on casters) and movement (especially, on melee) allows me to consistently hit every mob unless I'm mid-Holy when the tank high-tails it excessively out of an AoE. Just try predicting tank movement as necessary and maximizing this for a bit; it doesn't take long to learn.

    Heck, you can AoE every enemy consistently during the sprinting gather. The self-centered, as opposed to target-centered, AoEs aren't the most intuitive things in the world, but their interactions even then and there are very much learnable.

    Our AoE attacks are really quite big, and their areas of effect need only intersect even an infinitesimally small portion of where the server believes the mob's hitboxes (targeting rings) to be.
    (1)

  10. #80
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    I don't know what to tell you, but the enemy AI just isn't that synced. The tank can be pulling perfectly but still the mobs get spread in a good 15y distance from each other just because a few start moving right away while the other take a full GCD to move after their attacks finish. Literally just play the game and it's obvious it doesn't work like how you are describing most of the time.
    (1)

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