I can confirm this. We've had the Lily's depop just from DPS'ing the MM once he's in the pool.Also theres an emote he does when he stops regaining HP you can watch for. It seems that its 1k damage + 500 more damage per Lily alive to get him to move out or so. So first pool its about 3,000 damage to get him to move if all traps alive (which is really easy if you are pumping the damage into him).
All you people talking about the chest pops, and my linkshell is super excited that we beat the Cyclops for the first time last night.
Trying to beat the Morbol. We got him to half health, it's the adds that are a pain. Can you kill the adds before he moves?
The "Safe" strategy for Morbol is use mostly Archers or BRD's. (Such as 1WAR, 2WHM, 1MNK, 2ARC, 2BRD) When Lillys pop you run all ARC/BRD and 1 WHM to them to kill them before the Morbol moves. MNK stays on it to keep getting it dead, when it moves there are 3 slugs that pop which are weak to meele so the ARC/BRDs clean those up while the MNK and WAR do 1k damage to get it to leave regen pool.
Repeat this about 2 more times and it should be dead. Its slow but its pretty safe.
I guess you missed the part where my LS doesn't like class/job stacking, and more to the point that I don't like stacking.The "Safe" strategy for Morbol is use mostly Archers or BRD's. (Such as 1WAR, 2WHM, 1MNK, 2ARC, 2BRD) When Lillys pop you run all ARC/BRD and 1 WHM to them to kill them before the Morbol moves. MNK stays on it to keep getting it dead, when it moves there are 3 slugs that pop which are weak to meele so the ARC/BRDs clean those up while the MNK and WAR do 1k damage to get it to leave regen pool.
Repeat this about 2 more times and it should be dead. Its slow but its pretty safe.
Thanks for the advice but no thanks. We don't settle for the easiest strategy. We just want to know what stops her from staying in the pits for too long. We only had one BRD in our part and no BLM and we got her to half health on the first try. It can be done >.>
Because taking 2 of a job is class stacking? You do realize there are only 7 jobs, right? If you think that's class stacking, you do it as well....amazing.I guess you missed the part where my LS doesn't like class/job stacking, and more to the point that I don't like stacking.
Thanks for the advice but no thanks. We don't settle for the easiest strategy. We just want to know what stops her from staying in the pits for too long. We only had one BRD in our part and no BLM and we got her to half health on the first try. It can be done >.>
That must be your problem though, you're taking 7 people. You should try with 8.
2 BRD and 2 ARC is essentially the same CLASS. Not everyone in my LS has ranged classes, and stacking ranged classes is stacking.
Two healers is necessary for almost all runs, everyone knows that. But we don't dipt low to the point that we require people to change their classes/jobs just to complete a dungeon. It can be done with melee range dd's. Why so much hate for our opinion on how the game is played? There are 7 jobs, yes. So why does everyone run it and other dungeons as ranged classes/jobs?
Not everyone does. Stacking MNK is much more beneficial on MM :P2 BRD and 2 ARC is essentially the same CLASS. Not everyone in my LS has ranged classes, and stacking ranged classes is stacking.
Two healers is necessary for almost all runs, everyone knows that. But we don't dipt low to the point that we require people to change their classes/jobs just to complete a dungeon. It can be done with melee range dd's. Why so much hate for our opinion on how the game is played? There are 7 jobs, yes. So why does everyone run it and other dungeons as ranged classes/jobs?
Why does everyone run it like that? Because it's the safest. Even in previous patches, it was because they were safer (even though they were top DPS for most fights). There are a lot of problems when you start to take melee that cant sustain the dmg taken, because your healers start to rip hate off the tank. Of course, this is all dependent on exactly how much damage is being taken.2 BRD and 2 ARC is essentially the same CLASS. Not everyone in my LS has ranged classes, and stacking ranged classes is stacking.
Two healers is necessary for almost all runs, everyone knows that. But we don't dipt low to the point that we require people to change their classes/jobs just to complete a dungeon. It can be done with melee range dd's. Why so much hate for our opinion on how the game is played? There are 7 jobs, yes. So why does everyone run it and other dungeons as ranged classes/jobs?
For instance, in Chimera, if you take melee and they take the 2k hits constantly, your WHMs are bound to rip hate from the tank.
In the end, people care about getting the gear they want or the completion, not because they killed it with X, Y, Z combination.
There is always ways around it. Cut off the tail on chimera then you have a viable spot for dd's.Why does everyone run it like that? Because it's the safest. Even in previous patches, it was because they were safer (even though they were top DPS for most fights). There are a lot of problems when you start to take melee that cant sustain the dmg taken, because your healers start to rip hate off the tank. Of course, this is all dependent on exactly how much damage is being taken.
For instance, in Chimera, if you take melee and they take the 2k hits constantly, your WHMs are bound to rip hate from the tank.
In the end, people care about getting the gear they want or the completion, not because they killed it with X, Y, Z combination.
We still run Ifrit with dd's and not many thm's/blm's. It's not the fastest way, but it still gets the job done with everyone on the classes/jobs they like to play. This is an iffy subject for a lot of people.. it just makes me sad that a lot of this dungeon content turns into ranged content with healers and tanks.
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