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Thread: Ninja changes

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  1. #1
    Player
    butchersblock's Avatar
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    Apr 2022
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    Character
    Jinn Goda
    World
    Twintania
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    Marauder Lv 41
    Quote Originally Posted by aloneatsea View Post
    Huge agree. If Trick is proving to be too strong in one particular fight, nerf Ninja's personal damage a little bit -- don't nuke it's party utility. Trick is such an important ability, both for cohersion of how Ninjas play and what it brings to the table. I'd actually be really happy if Hyosho Ranryu was a bit weaker, because it could open up the opportunity to use Goka Mekkyaku on two targets. Currently, we only do our single-target rotation on two targets, which is really boring. Taking some potency off of Raijus as well means it might become worthwhile again to use Doton in two-target content. You almost never get to use your AOE abilities in difficult content, because we never have three-target+ fights outside of dungeons ):.

    Yoshi-P said in a pre-6.0 interview that making all cooldowns two-minutes would be boring. Somehow, we're moving into that world anyway, and guess what? It's boring...


    I implore the devs to reconsider these changes, and revert Ninja. Nerf it, by all means! 6.08 Ninja was already absurdly strong; 6.1 Ninja is beyond broken. Even if we went back to 6.05 numbers, I think that'd be fine.
    I miss double target optimisation so much. Thank god there's still Ninja in TEA I guess, but it's nowhere near enough.
    (5)

  2. #2
    Player
    aloneatsea's Avatar
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    Character
    Reimu Hakurei
    World
    Sophia
    Main Class
    Ninja Lv 70
    Quote Originally Posted by butchersblock View Post
    I miss double target optimisation so much. Thank god there's still Ninja in TEA I guess, but it's nowhere near enough.

    Even then, I think back in Shadowbringers you would Katon/Hellfrog a lot. Given that Doton is an effective 1120 potency on two targets, unless you're 100% sure you're only going to get 3 ticks of Doton off (Doton is greater potency at 4+ ticks/12s+), you're going to use Doton over Katon 100% of the time. Hellfrog's potency is a joke, too... 320 potency on two-target vs Bhava's 350. And, of course, you'd never use Goka. It just feels wrong...
    (4)

  3. #3
    Player
    butchersblock's Avatar
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    Jinn Goda
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    Twintania
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    Quote Originally Posted by aloneatsea View Post
    Even then, I think back in Shadowbringers you would Katon/Hellfrog a lot. Given that Doton is an effective 1120 potency on two targets, unless you're 100% sure you're only going to get 3 ticks of Doton off (Doton is greater potency at 4+ ticks/12s+), you're going to use Doton over Katon 100% of the time. Hellfrog's potency is a joke, too... 320 potency on two-target vs Bhava's 350. And, of course, you'd never use Goka. It just feels wrong...
    Yeah. Real damn shame about Goka especially, I really like its animation a lot more than Hyosho's
    (2)

  4. #4
    Player
    aloneatsea's Avatar
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    Character
    Reimu Hakurei
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    Sophia
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    Ninja Lv 70
    Quote Originally Posted by butchersblock View Post
    Yeah. Real damn shame about Goka especially, I really like its animation a lot more than Hyosho's

    I completely agree! Katon and Goka's animations are some of my favourite in the entire game; especially when playing as an Au Ra, it feels like you're a proper fire-breathing dragon.

    I really do think that if we're not going to change the potencies on (some) AOE abilities to make them gains on two-target, we need to get 3+ target Savage+ level fights. I want to use my coolest abilities in hard fights ):
    (3)

  5. #5
    Player
    butchersblock's Avatar
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    Jinn Goda
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    Twintania
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    Marauder Lv 41
    Quote Originally Posted by aloneatsea View Post
    I completely agree! Katon and Goka's animations are some of my favourite in the entire game; especially when playing as an Au Ra, it feels like you're a proper fire-breathing dragon.

    I really do think that if we're not going to change the potencies on (some) AOE abilities to make them gains on two-target, we need to get 3+ target Savage+ level fights. I want to use my coolest abilities in hard fights ):
    I'd rather avoid too many add phases and triple targets as it frequently devolves into people doing very annoying things to pad their numbers, I'd rather have Ninja's single target CD's nerfed to make aoes a gain on double target. Double target is imo the sweetspot where you can optimise without it being devolved into very unhealthy playstyles that screw over your teammates.
    (0)

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