It depends on how someone defines cheating. I hardly saw much of those obvious "over the top cheaters" but a lot of minor (still gamechanging) cheating.
It depends on how someone defines cheating. I hardly saw much of those obvious "over the top cheaters" but a lot of minor (still gamechanging) cheating.
Minor meaning what? If I feel like putting actual effort in, it's trivial to keybind Target Enemy Player 1, tap that button, and then immediately tap Polymorph to instantly sheep them. I suppose it would be some fractions of a second slower than a script, but considering the awful tickrate the servers run at, I'm not entirely convinced that would even be meaningful.
Understand, I don't think such scripts are defensible in any way, shape, or form. But eliminating them will be virtually impossible without extremely invasive software, which would also completely kill off the thriving plugin and modding scene (including all first-party repos, Penumbra, Textools, GShade, etc), hurt performance, and probably not even truly eliminate them in the first place. If people are using scripts to automate what they could be doing with keybinds already... I'd consider it to be something that shouldn't exist, but you just have to accept as being there.
Whatever effort goes into dealing with cheating, it should focus on legitimate cheating, things that cannot be achieved through normal means - infinite health, clipping through terrain, etc. Stuff like "WHM sheeped me while I was in the LB cast animation" is something that can be done manually by someone with efficient keybinds and by paying attention. Stunning people out of LB cast animations was bog standard play in Feast; the cast times there were loud and slower, but the stun would still typically land within the first second or less of the cast animation, meaning it would still apply to the new LBs since some of them have 1+ sec long "hidden" cast bars.
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