

You mean like any game that have solo queue? LoL, Dota, etc?
Dont play solo queue if u dont like it, if u only want to play with premade, use custom matchs.

Personally I only play with one other person at a time. Customs is useless to me. I won't be surprised if other people feel the same way.
Premade queueing needs to be a thing. If people are that worried about having to lose badly to a premade just make a separate queue for it. Simple.
The solution to "wah, getting rolled by a premade!" is and always has been "well, go make your own premade." If they can make a premade, so can you. I'm still annoyed that we can't even queue into the 72 player mode with a full group of 8, much less a full alliance of 24.Personally I only play with one other person at a time. Customs is useless to me. I won't be surprised if other people feel the same way.
Premade queueing needs to be a thing. If people are that worried about having to lose badly to a premade just make a separate queue for it. Simple.
Dude I don't know what your problem is but I've noticed this is always your answer to this topic , despite people telling you the issue with custom match
If I had to give Yoshi a breakdown of the pressing balance issues, I would basically copy pasta the OP. After about three weeks of crystal matches, there are a lot of actions that read well the day before 6.1, but in practice are not nearly as balanced as SE imagined they would be.
Aside from resilience being a throwaway, I believe the most pressing issues revolve around the notion of chance/luck. In ranked matches, the entire premise of the whole season is to demonstrate who has the highest level of skill. In any competition, there are certainly instances in which luck will play a small role in the outcome, but in the case of chainsaw and junction chance/luck has entirely too much influence on the outcome of a match. I would say completely remove the additional effect from chainsaw, as is, and replace it with either a potency buff or a debuff.
Between the high risk/low reward of gun breaker limit and the fact that he Junction is so depending on the matchmaking process, it creates very little incentive to roll gnb in ranked.
I would add:
RDM: reduce range on resolution or make it PB aoe so that there’s at least some vulnerability for such a powerful CC. I love RDM, but aoe silence from that far back tilts the scales a little too much
DNC: increase range on combo, Saber Dance and line aoe to 20/25. Even if it requires potency nerf.
RPR: make LB combo cone AoE. Drop the potency if necessary but with resilience being broken, even after LB>death warrant>bind, it’s rare to actually get all 4 stacks off between requisite proximity of 5y, Cc from people outside of hysteria and gap openers enemy might have. Pre 6.1 if this happened, you could at least use the aoe cone.
SCH: increase range on LB fairy to 20y
SAM: reduce LB gauge to 90seconds from 120. I don’t play Samurai often, and people think this limit is a lot stronger than it really is. But at higher tears, where people keep watch on status icons, two minutes is a long time to wait for something that most players can mitigate. or, keep it at two minutes but change the effect to incapacitation. Can’t tell you how many times I’ve used horrid roar on a Sam before they lb, rendering it essentially ineffective.
Keep up the great videos Sin![]()

Having the option to quickly report players who are giving up after the first team fight would be nice too. Effing hate these "players" who stand and spawn spamming "nice job" after the first time they die. The whole reporting system is outdated af.



Make SAM's LB hit who is hitting him or make it like a shorter AoE range or something.
Dunno but what I do know is I shouldn't be a BLM 5 miles and suddenly die
because I hit the SAM with my when I was not targeting him. It's bullshit lol.
Pvp works pretty well in crystal eventhough I would like the opposing team to have classes above thier heads instead of names. Frontline takes to long now due to the new balances to classes, this should be fixed. Before, I could find many classes that matched my playstyle of hit and run, now only the Pally remains viable (personally I hate the Pally). All PVP should be accessable in the roulete, I have never been able to play red wings or feast due to limited play times and long queues.
Yeah, but during the couple minutes it takes you to fill out the report form, they've probably already gotten into another game so they won't be in your next one. It works out decently enough.

I just want an easier way to report people misbehaving in pvp. Just right click their name > report > list of options to pick from (afk, spamming chat, cheating, other, etc). SE could just link a match ID with the report or something to make it easier to read logs/check activity. These people should not be allowed to screw over 4 other people and get away with it.
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