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  1. #1
    Player
    ZeraSkiratea's Avatar
    Join Date
    Sep 2021
    Location
    Gridania
    Posts
    80
    Character
    Zera Skiratea
    World
    Louisoix
    Main Class
    Paladin Lv 90
    non of the problem you describe is really caused by Direct X 11...



    now NVidia Gameworks.. i dunno of there was any noticable improvement in that situations, but also blaming it exclusivly for anything is just wrong


    also "burn your money down" unless you talk about eletrical bills, which fair point.. no it wont.. as long as you have an ACTUALL GOOD cooling solution, it will totaly NOT burn your money down




    NOW i do not say i do not want either DX12 or Vulkan, but claiming not using them is holding the game back in a major fashion or that the game isnt "optimised for modern hardware" is just.. blattanty misudnerstanding the subject matter, if anything its CBU3 who fucked up, or the people who made their engine. a swap to DX12 wouldn NOT change the GPU utilization peaking all the time(which honestly isnt bad itself in theory) the DX12 renderpipeline as an example, is not only not the only piece that needs to be considerd(the renderpipeline of the engine in particular needs to be considerd as well to eliminated stuff like overdraw etc) but all it does if we break it down is runn steps in parallel that where in series during DX11. the freetime would just be used to render more frames, which is performance increase, sure but the GPU utilisation would be the same.


    and the framerate limiter problem you have... thats a fault of the game,not the API, i dont even know how you came to that conclussion
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  2. #2
    Player

    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    88
    Quote Originally Posted by ZeraSkiratea View Post
    non of the problem you describe is really caused by Direct X 11...



    now NVidia Gameworks.. i dunno of there was any noticable improvement in that situations, but also blaming it exclusivly for anything is just wrong


    also "burn your money down" unless you talk about eletrical bills, which fair point.. no it wont.. as long as you have an ACTUALL GOOD cooling solution, it will totaly NOT burn your money down




    NOW i do not say i do not want either DX12 or Vulkan, but claiming not using them is holding the game back in a major fashion or that the game isnt "optimised for modern hardware" is just.. blattanty misudnerstanding the subject matter, if anything its CBU3 who fucked up, or the people who made their engine. a swap to DX12 wouldn NOT change the GPU utilization peaking all the time(which honestly isnt bad itself in theory) the DX12 renderpipeline as an example, is not only not the only piece that needs to be considerd(the renderpipeline of the engine in particular needs to be considerd as well to eliminated stuff like overdraw etc) but all it does if we break it down is runn steps in parallel that where in series during DX11. the freetime would just be used to render more frames, which is performance increase, sure but the GPU utilisation would be the same.


    and the framerate limiter problem you have... thats a fault of the game,not the API, i dont even know how you came to that conclussion
    1. You should probaly check what GameWorks do
    2. With "burn your money down" is the increased electric power meant the Intel/Nvidia combo needed (double/tripple to the other)
    3. I never said that the InGame Framelimiter has anything to do with the API, you understood this wrong. The "wanky" FPS is just a sidehit... my main goal to say is: it doesnt care if you use 30/60/120/144/240/>300 FPS, your GPU will be at her limit all the time.
    (1)
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