You can stop doubling down on your incompetent whining, but hey, keep doing that. It's fun watching literally everyone eviscerate you.What if every job is hard?
I can try and level any melee (which I still need do to see the role quests). Practice and all that. I wouldn't get it. Again. It wouldn't click. Would I understand how the job work, yes. But play it at a decent, what I think is decent level. No.
Why?
The more you say things like this, the more inclined I am to say that's not the game's problem at that point. Because it really doesn't sound like you're trying at all. That or you're trolling because of how frequent these threads have gotten, in which case.. not cool.What if every job is hard?
I can try and level any melee (which I still need do to see the role quests). Practice and all that. I wouldn't get it. Again. It wouldn't click. Would I understand how the job work, yes. But play it at a decent, what I think is decent level. No.
Time to meme: Git Gud or Git Gone.


I don't disagree with that but aesthetics is a huge factor in htis game.. the problem is with the jobs your heavily limited on choice.. if you like big bad battle axes, there's only one hob to play. If you like bows only 1 job. If you like hand to hand.. just one job. So in many ways playing another class isn't really an answer. Because aesthetics is such an important factor in this game and the devs know it. Its exactly why they made darkk knight a tank. Because its an aesthetic many people wanted shoved into a role they didn't.I just think people should accept that some classes should be easy while others should be harder. Rn we only get jobs simplified and they all just become more and more easy and boring in some case (Looking at you SMN). People should just accept that if, let say, BLM look to hard to play, then maybe it not the class for you and you should play another class rather than the class changing for you.
I love bows but don't really play bard much the singing dancing aesthetics doesn't appeal to me. But if they added a new bow job. A more traditional glass cannon "ranger" job. I'd pick that up in a heartbeat
The other issue comes from a level of hypocrisy.. players want balance balance balance. But at the same time its OK if some jobs are harder to play than others... but players also want jobs that are harder to play to perform better or reward that hard work.. why should a job thats braindead easy do the same dps as my job that takes a phd in rocket science to master. which then breaks the balance. Because those jobs would then be the only ones anyone ever wanted in there parties..i
Last edited by Dzian; 05-15-2022 at 10:26 PM.



But that is the game's core design: weapon decided what class you were. It's how you change classes/jobs. They tried to give a weapon two different jobs but it didn't work out and they dropped the idea. Regardless I would prefer core job mechanics over aesthetics any day of the week.I don't disagree with that but aesthetics is a huge factor in htis game.. the problem is with the jobs your heavily limited on choice.. if you like big bad battle axes, there's only one hob to play. If you like bows only 1 job. If you like hand to hand.. just one job. So in many ways playing another class isn't really an answer. Because aesthetics is such an important factor in this game and the devs know it. Its exactly why they made darkk knight a tank. Because its an aesthetic many people wanted shoved into a role they didn't.
But doesn't fun factor count for something? Also difficulty is subjective in its own right. Some people are more prone to gravitate toward certain job design than other.The other issue comes from a level of hypocrisy.. players want balance balance balance. But at the same time its OK if some jobs are harder to play than others... but players also want jobs that are harder to play to perform better or reward that hard work.. why should a job thats braindead easy do the same dps as my job that takes a phd in rocket science to master. which then breaks the balance. Because those jobs would then be the only ones anyone ever wanted in there parties..i
Edit: I take it back, sadly people are just lazy and want to take the easy path regardless in whether they are enjoying the experience. As watered down as SMN, people seem to enjoy it based on aesthetics alone. I weep for the future.
Last edited by Dyvid; 05-16-2022 at 01:26 AM.


Well that was refreshing to hear to say the least. I truly wish the devteam considers community feedback and opinion on that specific matter.
The other day I wanted try Sam. Now my sam only level 50. So the start. Even so, I set up hotbar and went and practice on a dummy. Get the flow, move skill around. Wasn't feeling it still. After some time I went do a trial to practice on a moving target. A lvl 50. It just didn't click and Sam get more skills. If I unable to get lvl 50, 90 be a nightmare.
Back to practicing. Practice on a dummy is useful. I use them. But a dummy not going teach the doing of bosses throwing junk at you.
Wrong. Practicing and being able to do your entire rotation in a 10 minute loop without dropping anything will make it so much easier to play that job in content. And lets be real, unless you're doing EW or higher content it literally doesn't matter what DPS you're doing.
Optimize our fun
Honestly, more of this please. I don't care about top dps or world firsts. I just want to enjoy my game.

Not true on doing EW content. People do old content all the time. Savage or not..
That the problem. In that practice loop. I drop the dot, I miss positionals. When I did the trial I felt I wasn't on top of target a lot of time. That was at lvl 50. Leveling and getting to 90 add more spells.
No one said that nobody plays older content. What they said was that older content doesn't need perfect play like what you seem to be whining about wanting through easier design.Not true on doing EW content. People do old content all the time. Savage or not..
That the problem. In that practice loop. I drop the dot, I miss positionals. When I did the trial I felt I wasn't on top of target a lot of time. That was at lvl 50. Leveling and getting to 90 add more spells.
If you want to play older and easier content, go right ahead. Stop advocating for everything to be simplified because you can't bring the effort to try at it.
It isn't difficult.

Says the elitist.
Some people can't or handycap, and yes want easy. Not everyone going be a pro at games.
Good day.
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