Let me get this right... I present hypothetical examples of what could be fun in the form of freedom to choose, none balance breaking nor impossible to balance. Yet your choices of words were
Your Entire PoV = Optimization
- sacrifice range for... well, not really anything of value
- Ultimately just ends up just having a best choice
- Not really a relevant choice
- only two truly viable possibilities
- extensive and impactful enough
Example: I loved Tenka Goken Cone + Kaiten. Now 6.1 its Circular and no Kaiten? I hate it. I hate it so much that I have not done a singular dungeon or fate that I used to spam out of pure joy of my skills. Is Circular with Kaiten more optimal and it more optimal to press less buttons? What good is all that optimization, if it makes me stop playing.
If its 100% purely about optimization? You can justify removing everything because it can be viewed as a hindrance for performance numbers to the decimal actions per second. Then where is our fun?
- Higanbana 1 min dot removed, less restrictive
- Tsubame removed, less restrictive
- Ogi Namikiri only hits once, less restrictive
- Kenki gauge removed, less restrictive
- SAM buffs apply on Hakaze, less restrictive
- Jinpu Shifu removed, less restrictive
- Crits removed, less variences less restrictive
- Postional bonuses removed, less restrictive
- Yaten / Gyoten costs no, less restrictive
- Rebalance everything with increased potencies
- No more managing nothing
- 100% performance and optimized
You might argue " well Celesti you taking it a bit far ", am I? cause that's what that logical view point is heading towards.No line to be drawn with optimization
- Less Buttons
- Less APM
- Less Bloat
- Less Choices
- All Streamlined
- 100% Performance
- 100% Optimized
And we can go further by focusing optimization of " accessibility of content ". Suddenly you justify homogenization of difficulty. Simplifying not just jobs but also the content. Cause why optimize 5% of the player base finishing high-end content, that isn't as optimal as having 100% finish it doesn't it? see where this is going?
You can advocate for Low Skill-floor / High Skill-Ceiling, but I don't see the logic in your Reponses. You're advocating purely optimization -> and that leads to simplification of everything.
I vouch for Balance, totally okey. But not to turn the game into how little keystrokes I need to push or how dumbed down people want to advocate to make our jobs, in support of deleting skills, streamlining everything to the point I see no difference in any job.
How about instead of that, Optimize our fun <- I think this is less difficult and not even impossible to do while maintaining game balance.