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  1. #81
    Player
    Sinstrel's Avatar
    Join Date
    Nov 2019
    Posts
    313
    Character
    Sinstrel Muran'khana
    World
    Gilgamesh
    Main Class
    Dragoon Lv 100
    I wanted to provide some feedback suggestions for improving crowd control in PvP. Could you consider increasing the duration of CC effects slightly, while at the same time adding an effect of diminishing return? Something like increasing a stun's duration from 2 seconds to 3 seconds, but if another stun is applied to the target again within the next 15 seconds, then the duration of that second stun should be halved, rounded down to the nearest whole second. The 3rd stun within the next 15 seconds should then fail. After 15 seconds have passed without the target taking any stuns, the next stun should apply it's full duration and the cycle repeats.

    So for example; The NIN forked and fleeting raijutsu stuns could be increased from 2 seconds to 3 seconds in duration, and when comboed together, the second stun will only last for 1 second. If my party member attempts to stun the same target in succession for a 3rd time within that 15 second window, the target should be immune.

    In summary, the total duration of stuns (in the example of NIN) would remain the same, but also now require the players to put some thought behind using their abilities and coordinate with the team by using the quick chat features for the best result. Currently, all players can spam their stun or crowd control ability on cooldown without any thought, strategy or teamwork and achieve great results with very little effort. This undermines the essence of skill based PvP as the ranked mode of Crystal Conflict hopes to achieve.
    (1)

  2. #82
    Player
    Tsugikai's Avatar
    Join Date
    Sep 2019
    Location
    Ul'dah
    Posts
    20
    Character
    Kia Fyrelite
    World
    Mateus
    Main Class
    White Mage Lv 100
    Frontline: Needs less people, team objectives instead of a gaggle of free-for-all-like combat for objectives.
    Crystaline Conflict: Needs a premade team que, a typical party makeup of healer, tank, and dps, ranking prizes that are actually worth the effort, a way to communicate with other players in more detail thatn quick chat (because 97% of my teams dont seem to know what you are trying to coordinate with the "mark" action) and an actual tutorial that tells all there is to this pvp mode
    (1)
    Strike like lightning, roll like thunder

  3. #83
    Player
    Sinstrel's Avatar
    Join Date
    Nov 2019
    Posts
    313
    Character
    Sinstrel Muran'khana
    World
    Gilgamesh
    Main Class
    Dragoon Lv 100
    Could there be some additions of clearly defining visual characteristics between enemy and friendly Bahamut/Phoenix summons in Frontlines and in Crystalline Conflict?
    (1)

  4. #84
    Player
    Lucceira's Avatar
    Join Date
    Apr 2022
    Posts
    2
    Character
    Etoile Bluerose
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Crystalline Conflict: It's incredibly dishearting to be penalized for playing a team game with team members you don't choose. Also, team matching should really be fairer (ex. similar number of healers or tanks between groups or at least similar rankings between teams)
    (2)

  5. #85
    Player
    jrollins89's Avatar
    Join Date
    Feb 2014
    Posts
    70
    Character
    Master Ball
    World
    Gilgamesh
    Main Class
    Fisher Lv 100
    Nerf or get rid of Elixir. Double everyone's HP. Half everyone's MP (IE, half the usage of Recuperate). Or something similar.

    I'm all for faster-paced PVP. But health bars constantly fluctuating up and down and up and down and up again is a bit too much. Chaining CC is FINE. I also don't think that there is anything fundamentally wrong with un-Purifiable CC such as Polymorph (aside from the fact that it's given to the abomination of job design known as WHM, but that's neither here nor there). The issue is that with so low health bars a properly layered CC chain + focus fire will leave even a tank either A) dead with no counterplay / reactionary options or B) scrambling for Recuperate spam with a sliver of life left, which isn't terribly interesting gameplay.

    That is why I think HP should be increased across the board. CC chains shouldn't feel great to be on the receiving end of. They should CHUNK you. But they should not leave you with 0 options besides quick death or slightly delayed death.

    But just a straight buff to HP wouldn't be great because it would slow the game too much and would require adjustments to death timers as well. That is why I propose the MP and Elixir nerfs as a counterbalance (higher HP pool = more valuable Elixir).
    (0)
    Last edited by jrollins89; 05-12-2022 at 05:30 PM.

  6. #86
    Player
    Lustre's Avatar
    Join Date
    Feb 2022
    Posts
    486
    Character
    Tatsuya Sarugaku
    World
    Moogle
    Main Class
    Paladin Lv 90
    Cc: Faster respawn, pre-made queue for Ranked, solo queue for casual, fix Guard and Purify, sort out the cheaters, fix the matchmaking. Nerf samurai and ninja LBs, remove walk casting for ranged jobs. Buff the non-meta jobs. Remove Polymorph cancelling LBs considering the inhuman reaction speed most of the time. Slight reduction in amount that can be healed. Those would be my picks.

    Frontline: take into account job reworks for CC impact on frontline. It wasnt customary to see entire alliances of summoners pre-6.1. You can't design all jobs for 5v5 and then not expect the 24v24v24 mode to be unaffected.
    (0)

  7. #87
    Player
    Lustre's Avatar
    Join Date
    Feb 2022
    Posts
    486
    Character
    Tatsuya Sarugaku
    World
    Moogle
    Main Class
    Paladin Lv 90
    Also, sorry but on mobile so cant edit. Cc needs standard comps as well. 1 tank 1 healer 3 dps per match.
    (0)

  8. #88
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    896
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Tsugikai View Post
    Frontline: Needs less people, team objectives instead of a gaggle of free-for-all-like combat for objectives.
    Crystaline Conflict: Needs a premade team que, a typical party makeup of healer, tank, and dps, ranking prizes that are actually worth the effort, a way to communicate with other players in more detail thatn quick chat (because 97% of my teams dont seem to know what you are trying to coordinate with the "mark" action) and an actual tutorial that tells all there is to this pvp mode
    Frontlines does not need less people, and it already has team objectives, players just don't care/don't know.
    (2)

  9. #89
    Player
    Luluna's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord
    Posts
    1,143
    Character
    Luluna Eve
    World
    Louisoix
    Main Class
    Thaumaturge Lv 100
    I have been enjoying some of the newer PVP but feel there are some balancing issues and also the chat is a bit annoying when somebody just keeps spamming "Good match" or when someone is obviously just throwing a match...

    Would be nice if I could have told my party I had a issue with my PS5 controller and I was stuck not being able to do anything and I could not let them know >.< so apologies lol

    Also when you die a faster return would be better.
    (0)
    Last edited by Luluna; 05-12-2022 at 09:28 PM.

  10. #90
    Player
    Cheremia's Avatar
    Join Date
    Jun 2017
    Posts
    477
    Character
    Awashio Sazanami
    World
    Balmung
    Main Class
    Bard Lv 100
    Quote Originally Posted by Luluna View Post
    I have been enjoying some of the newer PVP but feel their are some balancing issues and also the chat is a bit annoying when somebody just keeps spamming "Good match" or when someone is obviously just throwing a match...

    Would be nice if I could have told my party I had a issue with my PS5 controller and I was stuck not being able to do anything and I could not let them know >.< so apologies lol

    Also when you die a faster return would be better.
    Person dies ONCE
    "Good Match"
    Proceeds to yeet themself into danger and dies like 8 times when everybody else dies 3 times.
    "Good Match"
    "Good Match"
    "Good Match"
    "Good Match"
    "Good Match"

    Thankfully, you can and should report that.

    There should be more options tho.

    Like telling people to use LB NOW!
    I do sometimes use LB ready to show i'm gonna use AST LB soon but dunno, it's not clear.

    Visual clarity is also still one of the most important things.
    (1)

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