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  1. #181
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    Quote Originally Posted by Sephrick View Post
    because I have facts backing my position.
    Awesome, I love when posters like you claim there opinion as fact.

    The best gear does not need to come from instanced material. What we need is a balance between instaned and open world material. As I have stated before, we simply need different, yet equavilent content and drops.

    You overblown windbag post discribes yourself perfectly. for example this describes you perfectly
    Quote Originally Posted by Sephrick View Post
    your post is a prime example of the ear-plugged shield banging going on in this thread. It's like a bunch of dogs barking because someone is too close to what they perceive as their territory.
    you make a false "claim" that you ideas are the most fair te everyone. Then contradict yourself by saying
    Quote Originally Posted by Sephrick View Post
    just put the best loot in instances.

    Endgame should be in instances
    your suggestions are not reasonable. Your idea only favors your perspective, and is no comprimise. Lie to yourself all over this thread if you like, but the rest of us are not buying that snake oil your selling. go carpet bag elsewhere my friend.
    (0)
    Last edited by Coglin; 03-17-2012 at 04:01 AM.

  2. #182
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    Sephrick's Avatar
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    Sephrick Markarius
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    Excalibur
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    Quote Originally Posted by Coglin View Post
    Awesome, I love when posters like you claim there opinion as fact.

    The best gear does not need to come from instanced material. What we need is a balance between instaned and open world material. As I have stated before, we simply need different, yet equavilent content and drops.

    You overblown windbag post discribes yourself perfectly. for example this describes you perfectly

    you make a false "claim" that you ideas are the most fair te everyone. Then contradict yourself by saying

    your suggestions are not reasonable. Your idea only favors your perspective, and is no comprimise. Lie to yourself all over this thread if you like, but the rest of us are not buying that snake oil your selling. go carpet bag elsewhere my friend.
    As I've said, I've made multiple posts that would balance things and every time the response is "but open world should be better/different."

    I didn't contradict myself. My opinion is end game should be instanced. But I've made attempts at compromise that have been ignored because this thread is about wanting to go back to play 2004 XI again and forcing others to do it so you have someone to actually camp against. Go ahead and read the link on Mu last post and tell me I haven't tried.

    Because you clearly haven't read it by saying I make "false claims that my ideas are fair to everyone" when that linked post is an in depth idea at two paths to the same item. An instanced on and an open works one. Both with unique pros and cons to balance the overall experience.

    And that fact I claim is in the Player's Poll. Today's gamers don't want to play old school XI and Yoshida clearly stated he gets that. That Players Poll may have been a year ago but it shaped the direction of 2.0. Because XIV is a product to make money.

    The fact that you continue to attack me describes what kind of person you are. Instead of apologizing for singling me out, reading any of my posts that try to discuss a positive suggestion to blend open world and instance you attempt to insult me further and add nothing of value to the over all discussion. Which causes me to revert back to my initial position, which is shared by Yoshida, that the best gear should come from instances.

    I'm open to a mix. Because I want everyone to be able to choose to play their own way. But if you give an inch, people take a mile.

    So I'll be the bigger guy here and just say what I've been saying all along. There should be a mix of open world and instanced and they should offer the same rewards so that it's in the players' hands to choose. That way the 75% can have dynamic and engaging 2.0-style instances and 25% can have 72-hour HNMs and key farming.

    EDIT: As for that last paragraph you edited in. Again, it just describes what kind of person you are. You're clearly just attacking me personally without reading anything I've actually suggested. Go back and read what I linked in the last post, because I think you'll find I tried to be fair to both sides.
    (0)
    Last edited by Sephrick; 03-17-2012 at 04:30 AM.

  3. #183
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    I love your lame excuses.
    Quote Originally Posted by Sephrick View Post
    I've made attempts at compromise but
    Quote Originally Posted by Sephrick View Post
    I want everyone to be able to choose to play their own way. But if you give an inch, people take a mile.
    thats a brilliant display of negotiation skill there.

    This thread is not about going back to 2004 XI. I never liked XI myself, so you display great ignorance to repeatedly debate with me, while displaying your massive hipocrocy, as you claim the issue is that we want 2004 XI.

    That being said, I disagree with
    Quote Originally Posted by Sephrick View Post
    There should be a mix of open world and instanced and they should offer the same rewards
    we don't really need the exact same gear droping off of both open world and instanced gear. just because we are stating that we want both does not mean everyone isn't willing to do both content. it wouldbe more logical for them to have an equavilent value of gear vs the exact same gear.
    (0)

  4. #184
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    Sephrick's Avatar
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    Quote Originally Posted by Coglin View Post
    I love your lame excuses. thats a brilliant display of negotiation skill there.

    This thread is not about going back to 2004 XI. I never liked XI myself, so you display great ignorance to repeatedly debate with me, while displaying your massive hipocrocy, as you claim the issue is that we want 2004 XI.

    That being said, I disagree with we don't really need the exact same gear droping off of both open world and instanced gear. just because we are stating that we want both does not mean everyone isn't willing to do both content. it wouldbe more logical for them to have an equavilent value of gear vs the exact same gear.
    Fine, equivalent value. Semantics. 75% of people will get the Epic Sword of Pwn, 25% will get the Über Sword of Pwn. Some materia can be enough to adjust for any slight variances.

    /thread
    (0)

  5. #185
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    ThePatriarch's Avatar
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    How about this guys:

    Open world content

    and Instanced content

    All in the same game.
    (2)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  6. #186
    Player
    Sephrick's Avatar
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    Quote Originally Posted by ThePatriarch View Post
    How about this guys:

    Open world content

    and Instanced content

    All in the same game.
    I keep trying to say that but get accused of not saying it.
    (1)

  7. #187
    Player Jynx's Avatar
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    Quote Originally Posted by ThePatriarch View Post
    How about this guys:

    Open world content

    and Instanced content

    All in the same game.
    I don't think anyone here (Well mostly) want the game to be devoid of either, but some people have their own ideas on what should be considered "Open world" suitable content.

    I don't see why we can't have open world event that drop good gear, there are tons of ways to avoid HNM spawnfests and still have open world awesomeness. How about garlean invasion events happen more often and reward GC seals? Give us a goal to work towards there are alot of things to spend them seals on. Just don't lock people out of them for being in certain companies just reward them in their nations currency.

    Force poped NM's with a large dungeon you have to fight through, that's the only reason to be there. Lucrative gathering areas that are hard to reach because you can't just teleport and stealth to them (Make it possible to reach solo but difficult) Lots of quests involve going to this area for certain tasks. make a few good Exp camps inside. Hell use lev allotments as pop triggers let people spend like 10 allotments (Who doesn't have 99 allotments right now anyways maybe crafters...) to get a trigger item for a NM.

    I just want their to be more to the world than just...the world. Having all the monsters and loot strewn into instanced zones is boring (In my opinion of course) It takes out the entire community aspect of the game. The whole game just becomes a empty world with people congregated around these instance entrances only ever needing to speak to the 8 members of their party.
    (1)

  8. #188
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    Quote Originally Posted by Sephrick View Post
    I keep trying to say that but get accused of not saying it.
    This goes back to that previous misinformation comment.

    The difference is that this poster wants restrictions on what is open and what is instanced.
    Quote Originally Posted by Sephrick View Post
    just put the best loot in instances.

    Endgame should be in instances.
    (0)

  9. #189
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    Sephrick's Avatar
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    Quote Originally Posted by Coglin View Post
    This goes back to that previous misinformation comment.

    The difference is that this poster wants restrictions on what is open and what is instanced.
    Those example are my own personal opinion. Not what I suggested should be done to please everyone.

    Since you refuse to follow the link, here's one in-depth example of me trying to come up with a way for both sides to be equally happy:


    Quote Originally Posted by Sephrick View Post
    Okay, here's my suggestion on how to make everyone happy:

    Open world

    The problem I've most witnessed people complain about in regard to having events focused in the open world, especially endgame, is situations of monopolization.

    People don't want to be handed things, the just want a fair shake at them without other players stepping on their toes. Sky was great in theory, but it quickly turned into a voke macro showdown with RMT bots included.

    Bounty System

    I think a good way to keep any one mob from being a claim fest would be to remove the drops from the mobs themselves.

    At this point it would be a two-fold endeavor. The Grand Companies have heard that there are schematics hidden in ruins around Eorzea for ancient and powerful equipment. However, recent events have awoken powerful monsters and they are terrorizing the land. Because of this, the Companies must focus their full attention on the beasts and ignore what could be a wild chocobo chase.

    Expedition Forces

    At a certain rank, the Grand Company has enough trust in you to divulge the location of known ruins. If you're so inclined, you can investigate. These are seperate zones, but not instances. Their only requirement for entrance is being of a certain rank. After all, even access to Sky was contingent on story progression.

    These open world areas are full of dangerous foes and pitfalls. It's up to the player to explore and discover where the schematics are located. Ultimately, they're a drop from a boss like abjurations in Sky. The schematics are U/U.

    Bounty Points

    So you've found some schematics. Or you just want to help fight the good fight.

    Either way, the Companies' master craftsmen can't be bothered with the schematics when they're so busy churning out equipment and supplies for soldiers to take on these new beasts roaming the land.

    The Grand Companies are willing to make a deal, they'll get you the attention of their master craftsmen if you aid in the battle against the roaming NMs.

    Each time a player participates in a kill on an NM, they get a certain amount of "Bounty Points." These can be accumulated for the big prize or, for those not interested in the schematics, for Company Seals.

    Instances

    Some people just want to schedule an LS event and play on their own schedule, this should be tailored to them.

    The Base Item

    The story is short and sweet: Grand Companies aren't the only citizens of Eorzea aware of the schematics. It is rumored that the Beast Tribes of Eorzea have been creating weaponry based on their own versions of the same schematics.

    In each of the strongholds is an entrance to an instanced raid. The Amalj'aa Armory, the Kobold Foundry and the Ixali Floating Keep.

    These raids eventually lead to a battle against a boss who drops a weaker version of the open world items.

    The Upgrade

    Garlean Magitek can do many wonderous things, including enhance weaponry of a specific design.

    Players can partake in difficult instanced raids on Garlean outposts in search of a functioning one-time-use piece of Magitek that will upgrade their specific equipment to the Open World version.

    Conclusion

    There's a balance in all of this. In the open world, you're not guaranteed a chance at the fight, but when you get claim and win you at least make some form of personal progress. In the instances your guaranteed a chance at the battle on your own schedule, but drop rates are low and require getting two specific drops per item.

    Ideally, both would be designed to take about the same amount of time. But both are influenced by luck. In the open world, a player may never get in on a kill or could just be around for all of them. The instances could go over like Dynamis -- I know people who head RDM hats hitting the ground whereas my LS saw three drop in as many years.

    This all leaves it up to the player to chose. There's plenty in the open world to explore and even terrible beasties to bump into.

    Everyone can choose their own path to the same items while still having to put in a significant amount of time.
    See? I put my own opinion of "instance only" aside and suggested something that was balanced and fun for everyone. But people weren't happy with it because "open world should have better rewards."
    (0)

  10. #190
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    ThePatriarch's Avatar
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    Sephrick, I appreciate your ability to discuss conflicting opinions without flames. Cheers to that.

    I do like some of what your idea suggests, albeit I don't think they "best" of gear should be obtainable only through instances. I know that nothing will be able to please everyone, but it would be so great if SE could find a way to implement both open world and instanced content in a way that they could coexist equally.

    I love haping Open World NM's available because they are a great way to spend some time. You want that piece of gear, well then go kill this NM? Did you get claim -.-;; better luck next time! I sincerely like not having everything be a sure success. Some people are afraid of failure, and having to camp something more than once. And for this we have instanced raids. That way if you fail to kill something, it wasn't your failure to claim said nm, you just were unable to kill it/clear it, etc.

    I don't understand why we have to say things like "open world should have better rewards" or "instanced raids should have the best gear in the game".. Why can't both options have great gear to get?

    I think it would be awesome to have some incredibly powerful gear that comes from instanced dungeons. But at the same time, we should have some great gear that we can obtain from a Dragon that pops in a zone every 24 hours. Hell, it doesnt even need to be every 24 hours, make it 6.. make it 4!

    All of us have different opinions on what we want. Rather than try to argue the validity of our opinions and who is right; Lets try to find a way to make our opinions coexist in this game, and make it fun for everyone. Square enix is listening, lets paint a clearer picture.

    /edit: Seph, I didnt see your above post. The conclusion is worded perfectly. Albeit it is just like FFXI, which I don't mind!

    I agree with your post, and I am glad to see someone who is so open to implementing the best of both worlds
    (1)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


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