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Thread: Dear Bioblaster

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  1. #1
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by AorusCorsair View Post
    This wasn't a balancing decision.

    They literally just lifted the skill from old PVP without changing anything.

    I'm willing to bet they didn't even notice that they'd grouped a 12y skill into a rotation with 25y skills.

    They simply didn't think about the implications.
    Pretty much this. It actually may be more accurate to consider it a purely aesthetic choice. Drill, Bioblaster, Air Anchor, and Chain Saw all utilize MCH's big "multitool" whereas their other actions don't. That's the only reason why those four actions were paired together. I don't think consideration was taken for how the inclusion of Bioblaster would negatively impact the flow of the job.
    (1)

  2. #2
    Player
    ReiganCross's Avatar
    Join Date
    Mar 2021
    Posts
    240
    Character
    V'ox Bolt
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Blueyes View Post
    Pretty much this. It actually may be more accurate to consider it a purely aesthetic choice. Drill, Bioblaster, Air Anchor, and Chain Saw all utilize MCH's big "multitool" whereas their other actions don't. That's the only reason why those four actions were paired together. I don't think consideration was taken for how the inclusion of Bioblaster would negatively impact the flow of the job.
    I truly believe they knew Bioblaster would force MCH to get too close for comfort and therefore wouldn't spam his big multitool. To make sure that wasn't the case they even had them all share stacks.

    I do not think this was an oversight, this seems to be very much a conscious effort on their part. They made this on purpose and I think that is much worse than just wanting things to be pretty.
    (2)

  3. #3
    Player
    Tobias_Azuryon's Avatar
    Join Date
    Jun 2017
    Posts
    204
    Character
    Tobias Azuryon
    World
    Maduin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ReiganCross View Post
    I truly believe they knew Bioblaster would force MCH to get too close for comfort and therefore wouldn't spam his big multitool. To make sure that wasn't the case they even had them all share stacks.
    I think analysis already compensates for that. Only having two stacks of Analysis means that to burst I want to drill but hten I have to move in, use bio, and then analysis either on that or air anchor to stun.

    Imo if they did Bio > Anchor > Chainsaw > Drill it would more accurately align the "flow" of the job. You put bio/turret, can cc with anchor, can aoe with chainsaw and secure the kill with Drill.

    With cooldowns being what they are (maybe I just suck at the job that's possible too) I often have analysis up without the skill I want to use it on or don't have analysis for Drill meaning I'm sitting on it waiting for my burst.

    If you keep the same cds but move the skils around you can still use analysis for bio/anchor but if you want to REALLY burst you have to analyze > saw > analyze > Drill which puts everything on cooldown for around the time it'll take to get back to that combo.
    (0)

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