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  1. #1
    Player
    Terhix's Avatar
    Join Date
    Dec 2021
    Posts
    123
    Character
    Thane Ryder
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by illSugoi View Post
    My biggest issue was the fact that melee again has too many gap closers. A range class should not have to jump into a jumbled up cluster of a fight with all the melee because one of their abilities requires them to do so.
    Those are really tangential issues: I can see blaster being annoying since you have to use it to rotate to the next weapon, but that really has nothing to do with gap closers for melee.

    Quote Originally Posted by illSugoi View Post
    RDM is a range class and yet half these RDM I see are just chasing people across the map smacking with their staves.
    You mean swords? RDM is as much of a ranged job as NIN is a melee job, melee rotation is a big part of RDM burst, as is throwing shurikens for NIN. It's best to disregard the role markers in pvp altogether and just look at what jobs bring to the table individually.
    (0)

  2. #2
    Player
    ReiganCross's Avatar
    Join Date
    Mar 2021
    Posts
    240
    Character
    V'ox Bolt
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Terhix View Post
    You mean swords? RDM is as much of a ranged job as NIN is a melee job, melee rotation is a big part of RDM burst, as is throwing shurikens for NIN. It's best to disregard the role markers in pvp altogether and just look at what jobs bring to the table individually.
    I know that they're sword-shaped, but as long as those things hit like sticks, they're just sticks. If they want to be called swords, let them have auto-attacks worthy of that tittle and THEN I'll call them swords. Otherwise, they're just sword-shaped sticks.
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