Quote Originally Posted by Gserpent View Post
The AOE DoT isn't really padding, though. Even unbuffed it's essentially sapping a Recuperate from everyone it hits, plus the damage down. Buffed up, you're looking at 25k damage, and up into the 30k range if there's a BRD or AST around. SCH is an attrition/pressure class. They focus on fudging numbers in their team's favor with constant overshielding and damage buffs and debuffing the enemy team. SCH rarely gets kills but their pressure output is intense.
Damage that doesn't lead to kills is padding. I'm not dumping on SCH. The thread isn't about whether SCH is a good job.
The thread is about why MNK's damage numbers are low compared to other jobs.
Other jobs post higher damage numbers than MNK because they have more incidental, non-lethal damage in their kits,
and SCH is the king of incidental, non-lethal damage.
SCH's kit is aimed at creating an EHP gap between the two teams. MNK provides single-target pressure and then blows up one guy.
Total damage is the worst metric you could use to compare them. That's the entire point.