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  1. #1
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    776
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Caitlinzulu View Post
    If you condense the combo to one button why have the combo at all.
    Some combos are just plain linear without any sidepaths. However, interupting it does give disadvantages. These are perfectly fine for condensing. Note that resetting a combo by starting a new one could actualy be a desired effect (no idea if any class has this already), and in this case it should be at least 2 buttons (1 to reset, 1 to continue).

    The only skill that not condensing a combo does is get players to use more buttons and mess up because of that.

    Essentialy you only have like 10-18 buttons in easy reach depending on the settings (whether you have easy management for 5 or 6 main buttons, and how many modifiers you can easily apply).
    Modifier keys might make it look like you have more, but it usualy isnt as easy as it might appear (some modifier keys make certain buttons harder to reach like for example ALT+5 and CTRL+1 do require additional movement due to button distance and position). Condensing buttons makes more buttons get easy to reach.
    There is also the part of fat fingering, which often happens when moving your hand to reach those buttons. More buttons often causes this. Although players can sometimes compensate by adding gaps in the bars (which then moves buttons even more often out of easy reach).

    But there is a point where condensing everything gives issues, and thats mainly in the lower levels where not everything is unlocked yet. Revealing that a new step is unlocked in a combo is normaly easy as its a new button. But when condensed this feature is lost, which especialy in the learning phase is actualy a problem. Players arent very likely to notice this, and especialy when constantly bouncing between high and low level dungeons, this becomes messy. Sure the button image can change, but i do not consider this a good way.

    For this reason i think some classes simply need a primary combo that never gets condensed, while everything besides that, that can be compressed, should be. Uncondensed abilities also gives a certain feeling to a class in what sort of expectations to get. Since if the main combo requires 3 buttons, you are generaly going to expect a lot more combo's. While if those are condensed, its more likely to be expected that its not going to matter as much.
    (0)

  2. #2
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by UkcsAlias View Post
    Some combos are just plain linear without any sidepaths. However, interupting it does give disadvantages. These are perfectly fine for condensing. Note that resetting a combo by starting a new one could actualy be a desired effect (no idea if any class has this already), and in this case it should be at least 2 buttons (1 to reset, 1 to continue).

    The only skill that not condensing a combo does is get players to use more buttons and mess up because of that.

    Essentialy you only have like 10-18 buttons in easy reach depending on the settings (whether you have easy management for 5 or 6 main buttons, and how many modifiers you can easily apply).
    Modifier keys might make it look like you have more, but it usualy isnt as easy as it might appear (some modifier keys make certain buttons harder to reach like for example ALT+5 and CTRL+1 do require additional movement due to button distance and position). Condensing buttons makes more buttons get easy to reach.
    There is also the part of fat fingering, which often happens when moving your hand to reach those buttons. More buttons often causes this. Although players can sometimes compensate by adding gaps in the bars (which then moves buttons even more often out of easy reach).

    But there is a point where condensing everything gives issues, and thats mainly in the lower levels where not everything is unlocked yet. Revealing that a new step is unlocked in a combo is normaly easy as its a new button. But when condensed this feature is lost, which especialy in the learning phase is actualy a problem. Players arent very likely to notice this, and especialy when constantly bouncing between high and low level dungeons, this becomes messy. Sure the button image can change, but i do not consider this a good way.

    For this reason i think some classes simply need a primary combo that never gets condensed, while everything besides that, that can be compressed, should be. Uncondensed abilities also gives a certain feeling to a class in what sort of expectations to get. Since if the main combo requires 3 buttons, you are generaly going to expect a lot more combo's. While if those are condensed, its more likely to be expected that its not going to matter as much.
    Only one job could get away with a combined combo button, which is Reaper.
    More info Here.
    (1)

  3. #3
    Player
    lAurasl's Avatar
    Join Date
    Apr 2022
    Posts
    27
    Character
    Res Pls
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Seraphor View Post
    Only one job could get away with a combined combo button, which is Reaper.
    More info Here.
    Not really. dragoon makes it back to chaos thrust with like 7-8 sec left on the dot, and as long as you refresh disembowel before it falls off nothing is lost, no timing needed. you dont just not press buttons waiting on the dot to time out.

    if you mess around too much with your rotation you lose more dmg than you gain. drg gains more than it loses by just consolidating its combos into 1 button.
    (0)

  4. #4
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by lAurasl View Post
    Not really. dragoon makes it back to chaos thrust with like 7-8 sec left on the dot, and as long as you refresh disembowel before it falls off nothing is lost, no timing needed. you dont just not press buttons waiting on the dot to time out.

    if you mess around too much with your rotation you lose more dmg than you gain. drg gains more than it loses by just consolidating its combos into 1 button.
    If you come back to Chaotic Spring with 8 seconds left on the DoT you are woefully unqualified to talk about DRG gameplay.
    (7)

  5. #5
    Player
    lAurasl's Avatar
    Join Date
    Apr 2022
    Posts
    27
    Character
    Res Pls
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Azuri View Post
    If you come back to Chaotic Spring with 8 seconds left on the DoT you are woefully unqualified to talk about DRG gameplay.
    yeah, just tested it, i seem to be at the perfect sks tier where i make it back to chaotic as the dot wore off, i dunno why i remembered making it back there so quickly, but still, you dont change your rotation, you change your sks stat. consolidating your combos into 1 button literally helps more than it hurts.
    (0)