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  1. #1
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Terhix View Post
    That's a bit of a stretch, Blast Arrow only lasts 10s, so at best you are looking at 20 seconds of full buffs. Compare it to AST stacking The Balance with LB for +40%/+30%/+20% in 5 second windows (plus mitigation), which just works better in the burst meta. Then you add the fact that with AST you are guaranteeing that your team unloads their all of their LB first. 30% personal haste is nice, but even with 30% haste and 10% damage you will be hard pressed to break any damage records at the end of the game since BRD personal damage baseline just isn't that great.

    The LB is not weak, but you have a lot of eggs riding in that 120s basket. You suffer the opportunity cost early game (that AST does not), and to get full benefit your whole team has to be alive, and in line of sight, and has to survive full 30 seconds after, and you have to survive the animation lock while you cast it to begin with.
    That's really not asking that much. Being in LOS of your team is kind of a given to begin with, unlike some LBs you don't need to be in the open to activate it (just dip behind a wall to trigger it), and there are quite a few LBs that end immediately if the user dies (SMN, SCH, SGE, etc.)

    BRD has very good, reliable damage output due to their haste and a very powerful, long duration silence. Keep in mind AST deals less damage and has less health than BRD and you aren't guaranteed to pull The Balance - more often you'll get the comparatively weak The Ewer. AST's LB also ends if they die, just like BRD's. True, it's less likely to happen with that 30% vuln down effect, but AST's only lasts 15 sec and loses a third of its potency every 5 sec, whereas BRD's lasts 30 sec and has full effects throughout, and they're both on the same 120 sec charge timer. And don't forget, BRD also gets "Aquaveil, if Aquaveil didn't suck" too. Standard practice for AST is to just pack it up and leave when they pop LB since fighting into it is dumb. But BRD's lasts so long it's not really an option.

    But the comparison is better between BRD and the other ranged DPS. And frankly I'll take BRD over MCH in high skill games every single time. DNC might edge out BRD in organized team games (remains to be seen), but BRD functions well in solo queue and is far more effective than MCH vs high skill players. Realistically, you're getting BRD with SCH or AST since those healers dominate high skill games, so it's really you stacking your +10% on top of their +10%. It's a huge boost to your team's output.
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  2. #2
    Player
    Terhix's Avatar
    Join Date
    Dec 2021
    Posts
    124
    Character
    Thane Ryder
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Gserpent View Post
    That's really not asking that much. Being in LOS of your team is kind of a given to begin with, unlike some LBs you don't need to be in the open to activate it (just dip behind a wall to trigger it), and there are quite a few LBs that end immediately if the user dies (SMN, SCH, SGE, etc.)
    How do you "dip behind a wall" and not be out of LOS? Or do you mean the whole team doing that when regrouping? It really is mostly a problem on Volcanic Heart, and I did climb to Crystal over the weekend now simply by avoiding that map altogether.

    And yeah, BRD is obviously not the only Job that can have its LB wasted, but a single wasted BRD LB is like WHM wasting two of theirs in a row. Just for that reason alone I'd rather have a 15s buff on 60s recharge than 30s on 120s.

    Quote Originally Posted by Gserpent View Post
    BRD has very good, reliable damage output due to their haste and a very powerful, long duration silence. Keep in mind AST deals less damage and has less health than BRD and you aren't guaranteed to pull The Balance - more often you'll get the comparatively weak The Ewer. AST's LB also ends if they die, just like BRD's. True, it's less likely to happen with that 30% vuln down effect, but AST's only lasts 15 sec and loses a third of its potency every 5 sec, whereas BRD's lasts 30 sec and has full effects throughout, and they're both on the same 120 sec charge timer. And don't forget, BRD also gets "Aquaveil, if Aquaveil didn't suck" too. Standard practice for AST is to just pack it up and leave when they pop LB since fighting into it is dumb. But BRD's lasts so long it's not really an option.

    But the comparison is better between BRD and the other ranged DPS. And frankly I'll take BRD over MCH in high skill games every single time. DNC might edge out BRD in organized team games (remains to be seen), but BRD functions well in solo queue and is far more effective than MCH vs high skill players. Realistically, you're getting BRD with SCH or AST since those healers dominate high skill games, so it's really you stacking your +10% on top of their +10%. It's a huge boost to your team's output.
    I added an asterisk with edit but a bit too late I suppose. I'm not sure about AST doing less damage, but both AST and BRD do overall pretty well in current meta. BRD LB really could be better (if only just easier to execute, particularly on Volcanic) without making the job OP.
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