Quote Originally Posted by Packetdancer View Post
Question: are you running the game through Steam? It's worth noting that Steam may be eating all the controller input and re-exporting a software emulation of a gamepad, to allow the Steam controller remapping to work. If so, you can try going to the controller settings in Steam and disabling the Xbox or Playstation controller remapping support (or, for that matter, enabling it if it's not) just to see if the alternative works better.

(If you're not in Steam, though, I got no suggestions.)
The actual issue at play here is that for one reason or another, whenever FF14 detects a virtual device has been installed or uninstalled, it begins 'polling' the system to determine what devices are still connected to the game and figuring out what they are. The massive issue with this, is that Windows itself and other systems like game pass will randomly install and uninstall virtual devices related to those systems, causing FF14's controller inputs to hang while it determines whats connected still, every. single. time. this happens.

The easy fix to this is for the devs to change the code to simply skip the polling phase if the number of controllers is the same as before, instead of going through the entire polling process then resuming the input flow. It would change the downtime from several seconds to effectively 1/10th of a second.