Results -9 to 0 of 22

Threaded View

  1. #4
    Player
    Ruminous's Avatar
    Join Date
    Jul 2015
    Posts
    232
    Character
    Minerva Goldwinne
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Alex1337 View Post
    Although I still think guaranteed crits aren’t the most imaginative path for an MMO where RNG is a huge part of the game in more ways than just one.
    It's to remove damage variance. If you do any log reading, you'll notice that the variance between midare setsugekka now on most is within about 4k damage difference if it's at the same ilvl. The only thing it can do is crit or direct crit, so it keeps the average between multiple samples very close.

    That being said, while it's good for balancing, it's less fun for the player. The excitement of building up to a big hit is all gone. Midare setsugekka is just "another skill" that you do. It just saddens me that critical hits are the problem and the system they have for it is flawed. Seeing big numbers, no matter what role you are is definitely fun and exciting. Making it common just rips a lot out of it.

    As far samurai, well, they just need to fix what they broke. Kenki management, making shinten less of a thing, making collecting the stickers mean something...Or change the system to add complexity and thought to the role. Because what they have now might be fine number wise, it just feels like a watered down monk with an oGCD to hit every 6 GCDs or so. Making shinten auto cast every 7 seconds would literally change nothing about the class other than the player remembering to hit it that frequently.
    (4)
    Last edited by Ruminous; 05-09-2022 at 08:17 PM. Reason: Fixed a typo.