So according to you a tank should do higher damage, have more cc, not be able to move out of their aoes/kill zone, not be kitable and not be possible to contest a point against them solo? Got it. Sounds fair.
So according to you a tank should do higher damage, have more cc, not be able to move out of their aoes/kill zone, not be kitable and not be possible to contest a point against them solo? Got it. Sounds fair.
Do you know what a "strawman argument" is? Because what you just did is a textbook example of what a "strawman argument" is.
Not even going to to bother.
So was your 20 paragraphs homie. Acting like tanks can't pressure a point, pointing some obscure thing that happened to you once as a DK, not like they can hold a point for years if they don't blood spill.
Tanks are strong and some are performing better, that's basically the whole story across all roles.
Anymore nerfs to RDM and it won't be a good job to play. Don't nerf RDM. Buff everyone else instead.
Ninja does not need any help, the higher you climb, the more you realize how overloaded their kits are. Most ninjas in crystal rank barely die cause there's way too many engage/disengage tools
Ranked matches should not affect stars (or even start) if all 5 players are not connected on each team when the countdown ends.
The player who failed to connect should take a penalty on time in first instance, star penalty on next within a certain period.
Kind of agree with the post. For the class balance part. Not sure summoner and thiingie like that need to be touch, until they do something.
The thing the must frustrating is: people are rewarded to randomly stunning and no coordiantion on them. why is the time adding give 0 chance to the other player to jump or w/e. (The CC'd target, shouldnt have a chance to defend himself for your bad use of CC)
How is that a thing. Purify doesnt work here. Stuns are needed in a PvP. But at
The silence allow you to atleast move. even if ATM, the game decide it also silence purify.
The biggest thing that needs to happen immediately is they need to nerf WHM into the ground. Poly needs to either be removed from the mode or make the damn thing cleansable and their LB charge time needs to be doubled.
Dancer's range needs to be back up to 20y or 25y for their combo attack. 15y is a joke. You have to get closer than any of the other ranged jobs and your damage is still garbage.
Edit: The whole "10s respawn +1s per death" is a hot mess as well. It needs to be more like 5s +1s/death up to a max of 10s. As it is, it's way too much time sitting around doing nothing, while the other team gains a huge advantage.
Last edited by Valfreyja; 05-09-2022 at 02:11 PM.
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