It varies depending on the encounter. Less demanding encounters I will generally pick something I'm more unfamiliar with, such as Dragoon, Bard, or in some cases, Dark Knight.
Dragoon has long been a class that has been at odds with how my brain works, so attempting to get better at it is an attempt at expanding my play capability. As someone who tries to work out what works blind, the multiple timers, buffs, and now First Mind present more or less a puzzle. Simply put, Dragoon has one of the more robust OGCD kits. More classes need to be built like them if their GCD kits stay as stale as they are.
Bard is the polar opposite of what I usually play, in that it is more proc based, and more about syncing up to create powerful party windows - The actual kit itself I don't have any attachment to, but again, it's about the playstyle and doing something different. I found the appeal here tends to be more about lining up with the fight tempo, finding where the windows are to be created, and then pushing them out - It's an odd and ethereal sense that, yes, I did just line up the Radiant, battle voice window, hit everyone, and have just entered my own burst phase, but whether or not it bears fruit you'll never know without some outside help. It's weird. It's not deterministic like other jobs, and you'll never know if anyone else was actively watching for your buffs to dump in, outside of organized groups.
Despite all the ups and downs Dark Knight has had over the years, there's some childish glee about the burst window being this frenzy of every single button combined with mixing in the tank busters. It's how Stormblood Machinist used to function in some ways - Extremely high peaks of activity, and then a cooldown period in between. Nostalgia perhaps?
There are encounters that are run in this seemingly flawless beat, and to that I'll say Black Mage, but any of the classes that prefer to be stationary work here (So...Black Mage and the Healers), because lining up with this tempo creates so of the most enjoyable feedback loops once you find that rhythm. These encounters include Kefka (o8s), Shiva (e8s), and Titan (E4s). There's just enough randomness to them that you can't just do a static rotation, and the proc/swap nature of Black Mage lined up basically perfectly with them in a Call/Response method. The enemy has called, and now you respond with your toolkit to maintain your spells.
I found the same to be true specifically for Gunbreaker and E12s, and if Continuation ever did get the 6y treatment, I'm glad I got to do E12s while it was at 3y. The restriction of Gnashing Fang and Continuation added a level of tension that I frankly don't think any of the other tanks would provide there.
Apologies for going out of order, but I imagine that it helps for context - I play a lot of things in a lot of content.
So, starting with Kenki - I think it'd actually be quite difficult to bottom out on Kenki that you can't use Kaiten and thus create meaningful management. It's a scenario that would take some active effort to do so, but I'll also admit that perhaps I think too highly of players in the game. Samurai is very close to having Paladin's "MP management", which is to say, they are given so much Kenki that not having the bare amounts to perform Kaiten requires quite a few conditionals that both the playerbase and the Developer team provide discouragement from achieving.
First, lets talk about when Kaiten is first earned. Your Kenki economy at this time is frugal, at best. You are taught, quite cleanly, that you get just enough Kenki to use kaiten about once per full Sen acquirement. Even when you gain more Kenki abilities this does not change. The leveling process teaches (or rather, should teach) that Kenki is for Kaiten and Kaiten is for Iaijutsu. This is the first thing you learn.
When you acquire your Kenki dump, Shinten, is when your economy grows, but the majority of your early experience in Samurai was formulating this basic connection - Kenki is for Kaiten for Iaijutsu. With Guren, you're given an immensely powerful OGCD that costs Kenki, and it is here that the Developer's lessons end, when they are done teaching your basic Kenki priority. Shinten < Kaiten Sword Draw < Big Kenki Damager.
In short, when you hit 70 and move on, you've been taught your priority, you've been taught to be frugal with your Kenki, and you've been taught to dump your excess. Moving forward, with Ikishoten, your Kenki for the burst window is basically solved. Hit Ikishoten, Senei, Kaiten Ogi. Your basic Kenki economy has been increased while overall kenki costs have been reduced (Big hits are 25 instead of 50) - Any Hakaze combo line generates 20 for Kaiten (Where as prior Yukikaze was 15 total, instead of 5 + 15), and you've already been trained not to haphazardly shinten, or at least should have been, if you've been studying your blade from the Developers before we even move into player driven rotations.
All of this combined is frankly why the Kenki management argument kind of falls short - Because the Priority the player is taught compared to the priority we now have isn't really all that different. You just use the dump more. You didn't exactly have to think about Kenki management before, because both Developer and Player encouragement was against wanton Shinten dumps. That's the dissonance I think is causing the most unpleasant feeling with a long time Samurai player.
It's a change in the direct opposite of what they've been, not so subtlety, taught this entire time. You shouldn't be using Shinten this much - Not because it's wrong, but because that's what you were taught. According to the priority, it's the correct answer. It just doesn't feel right, the same way circling "C" for twenty questions in a row on a multiple choice test doesn't feel right.
Is it "Better"? No. Is it "Worse"? Eh, technically yeah. If we work on a 10 scale, then IMO Kaiten was something like a .5 of the value to Samurai. I think a new player can level Samurai right now and frankly won't see a hole, especially if they've tried anything else. It'd still be a relatively smooth and well made job. They don't have the prior experience clashing to create that dissonance.



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