




They never said it would have four layers of difficulty. The only thing we know about it is that difficulty will scale based on number of players. This could be as simple a change as HP of mobs, damage they do, or number of mobs.I wouldn't say no if criterion dungeons turned out to be FFXIV equivalent of WoW mythic+ dungeons with a difficulty set between extreme and savage or normal and extreme.
But seeing as they have already stated criterion dungeons will have four layers of difficulty, then maybe all the above are possible different layers of difficulty. The first layer being a normal difficulty as an introduction to the new content, with the second being somewhere between normal and extreme, the third being between extreme and savage, and the last layer being a savage difficulty dungeon.
I think that might satisfy players who like running content with fewer people and would prefer killing mobs and a bit of exploration around rather than fighting a boss in an arena.



Didn't they say that criterion dungeons difficulty would scale to the number of players, rather than having 4 difficulty settings to choose from ? In my opinion it is very likely, if you go with 4 players, to be the same difficulty as the normal content we have now. With the mobs damage and hp being a bit lower if you go with 3 players, cut in half for 2 players, and reduced by 75% for a solo player. Which is totally different from what you said.
FF14's community has a long history of hyping itself way too much for future content, and ending up being disappointed when things are delivered. Remember how dancer should have been a healer ? Do you see all these people thinking that sanctuary island will be instanced housing, even though we have nearly no infos about it, and that Yoshida already said to keep our expectations low ? If i were you i seriously wouldn't expect criterion dungeons to be some intermediate extreme/savage content. Especially if it is going to be tied to the next relics, which are supposed to be completed by everyone.I have just searched about it. Its strange, I clearly remember multiple websites stating it would be an instance with 4 layer difficulties. Must have been a mistranslation or something.
In any case, doesn't change the fact I'm hoping it would be something more difficult than the normal dungeons.





Yeah, that doesn't sound like a true scale of difficulty. If anything it sounds kinda like Flex raiding in WoW where the HP of bosses scale to a certain point based on the total number of players present.
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