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  1. #1
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    959
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    The only difficulty setting that would get interesting to add to the game is a Hard mode for solo instances.

    I don't want them because I hate them all, but for those who love them it would be a fun addition.

    If we're talking about CONTENT difficulty... Savage 4-man dungeons anyone? I have little hopes Criterion Dungeons would fill the midcore itch but it would be a start. Just difficult 4 man content at the equivilent of EX or Savage or ARR Hard Dungeons would be welcome.
    (1)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  2. #2
    Player
    Gullis's Avatar
    Join Date
    Nov 2021
    Posts
    499
    Character
    Gullis Hil
    World
    Twintania
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ASkellington View Post
    The only difficulty setting that would get interesting to add to the game is a Hard mode for solo instances.

    Savage 4-man dungeons anyone?
    yes please!
    (0)

  3. #3
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    This thread instantly reminded me of a suggestion I made some years ago:

    https://forum.square-enix.com/ffxiv/...parser-problem

    So, here's a different idea that just struck me..

    Put a 'parser' of sorts in as a Gold Saucer mini game. Simply making an algorithm that works out each classes potential DPS at a given item level/weapon damage and offer up a sliding scale of targets for the player to aim for that's customised to their gear. Offering up modest MGP or even Card rewards for optimal DPS numbers would be all the motivation needed to get people trying it.

    This would also allow you to simulate pretty much any mechanic or situation and make it part of the mini game without seeming clunky or out of place, add in some markers to dodge? Multiple targets for Aoeing?.
    Basically a mixture of a few things we eventually got later on down the line. Namely Stone Sky Sea and and the Slice is Right Gate.

    Combing these into an encounter simulator of sorts could have so much potential if SE were willing to commit to it, and it could easily be made to be an entirely level playing field by working with Potency per Second instead of DPS.

    Dooooo eeeeeet SE =(
    (2)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  4. #4
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,766
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    As long as they don’t nerf the ultimate. That would be an insult. The old ultimates need some re-tuning as well. They are in a state of disrepair.
    (1)

  5. #5
    Player
    Skiros's Avatar
    Join Date
    Jul 2021
    Posts
    617
    Character
    Drake Drakon
    World
    Jenova
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Zer0 View Post
    The purpose of MSQ is to tell the story. It should NEVER be about teaching anyone anything about endgame content. If you increased the difficulty of the one part of the game that IS NOT OPTIONAL!!! All you'll do is lose playerbase. The game already has an obscenely long story that makes it literally impossible to convince anyone new to play the game. Why do you want to play a game where it'll take you months of playing obsolete content before you can finally get to where your friends are?

    Reality is, most of the entire player base doesn't not do Extreme or Savages. This entire thread is full of WoW try-hards who are the same people that go on the wow forums saying Mythic Raids are too easy we cleared it in a week. MAKE IT HARDER!!1!!one!! when the entire game isn't even done with Normal mode.
    Hope you realize some people actually quit FF14 because they think the MSQ is so boring and unchallenging that the rest of the game is similarly braindead.

    FF14's MSQ can only hook people who care about the story. Most other types of gamers are repelled.
    (1)

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