
If a class has a weakness like monks (having short range) they should have something to make up for it. I'm not saying they can't do high damage. I'm saying in fights like ifrit they are trash and although they might still do good dmg to him it comes at a MUCH HIGHER COST then other classes for the same if not worst damage.

A Range increase would hurt other jobs giving Monk no real weakness in Ifrit.Funny i never said boost mnks damage i'm asking for a Range increase. See you're not even reading your just typing what ever makes you feel better or good inside. Pay attention. A range increase wouldn't increase dmg in those fights, only in ifrit, and any other upcoming poorly designed fights.

Your problem is you keep focusing on Ifrit. When its not the only content out there.If a class has a weakness like monks (having short range) they should have something to make up for it. I'm not saying they can't do high damage. I'm saying in fights like ifrit they are trash and although they might still do good dmg to him it comes at a MUCH HIGHER COST then other classes for the same if not worst damage.
when you attempt to balance job for one content you can completely screw up the balance for another.
Last edited by Xianghua; 03-16-2012 at 03:49 PM.


Usable doesn't mean equal. I still see some class/job are more prefer than other classes/job.
I agree that the classes still not balance enough to the point that new player will be able to do fine by having one job leveled only yet. Still need more adjustment work.
most people are doing fine now, because we all have been leveled up everything beforehand, but new player would think differently.
Last edited by Alise; 03-16-2012 at 03:58 PM.
FFXIV : ARR all instance boss gameplay video can be found here..
http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

How would it hurt other Jobs? What weakness do Dragoons and warriors have to IFrit? What BENEFIT do monks have that Dragoons and warriors don't have? ONLY MONK out of the melee dps have a WEAKNESS to him.

If anything its the Community that makes it unbalanced. They go out see a video of a fight with one setup and eveyrone copies that setup. that is the reason you see Chimera groups looking for brd/blm. the 1st win's were with that setup. most parties probably never even tried a drg/mnk in chimera.

Monk has elemental fist and higher dps. War has the same range issue as monk. Dragoon has to use tp to keep power surge up to deal its best dmg. Blm has to deal with enmity/mp issues. and Bard has to keep songs up/support.
Last edited by Xianghua; 03-16-2012 at 04:03 PM.

Monks elemental fists costs mana, and dps is not that much greater. Warrior doesn't share the same range it can out range ifrits sear. Lancers get extra tp.... from meditate so ur point about dragoon is mute. BLM ENMITY ISSUES AHAHAHA yeah right. Freeze and chameleon = easy mode hate. stop trolling

blm spells cost mp to. But thats not a weakness because they can keep it up the entire fight just like monk. Drg Dps isn't close to a good monk. and War is still in Seer's range at it's max range.Monks elemental fists costs mana, and dps is not that much greater. Warrior doesn't share the same range it can out range ifrits sear. Lancers get extra tp.... from meditate so ur point about dragoon is mute. BLM ENMITY ISSUES AHAHAHA yeah right. Freeze and chameleon = easy mode hate. stop trolling
Once again Stop looking at only ifrit and branch out to other content. It's not the only content out there. And Right now it's a compete joke to beat with any job.
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