Yes, every job should be designed around being able to complete the hardest content. This is a no-brainer.
Yes, every job should be designed around being able to complete the hardest content. This is a no-brainer.

I leveled my BRD first and it was kind of silly seeing a WAR solo a boss not that I mind I suppose, but it can make the healer seem a bit pointless sometimes if they can just heal themselves.
I think they should add more damage abilities to healers to compensate. If tank dps is more involved I don’t see why healers cannot have the same thing.
how about we remove feint, bloodbath, second wind? dps shouldn't have any kind of healing or the ability to mitigate


They can have it, it's fine. It's a bit of support for the group (feint reduces damage taken by everyone after all) and for solo duties and fates, having some healing is needed.
Last edited by NightHour; 05-07-2022 at 04:39 PM.
Tbh I'd rather just see higher outgoing damage, I joke about how you don't need a Healer for bosses but the truth is that you don't need a Tank either in most cases.
Eithr or is usually enough.


I absolutely aggree that DRK in particular has way too much self healing. Thankfully it is only during the 2nd phase of its invulnerability, after that it doesn't have anything anymore !
Psst, Red Mage did not exist before Bard or Paladin in this game. Bard and Paladin, existed far before Square Soft every thunk of Red Mage as a option in the original FF. Go play DnD.
Yeah, because referencing Final Fantasy jobs in relation to a Final Fantasy game definitely means someone is referencing D&D. You're pretty obviously being intentionally obtuse to give yourself a leg to stand on. Nice try.
And uh, protip: Bards and Paladins in D&D 1e and 2e (note: 3e/3.5e didn't exist yet) performed completely differently to what we have in modern iterations of WotC's games, up to and including rather noticeably lacking in terms of healing, utility, and the ability to resurrect others.Final Fantasy 1 in fact came out over a decade before D&D 3e, which is the edition in which both Bards and Paladins gained their modern identities insofar as D&D is concerned.
Furthermore, it does not matter that Red Mage did not exist before Bard and Paladin in FFXIV. What matters is job identity, which SE has clearly shown a desire to preserve. As such, Red Mage must retain its extreme utility, elsewise it will indeed lose that identity.
Last edited by Absimiliard; 05-08-2022 at 11:24 PM.
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Final Fantasy 1 in fact came out over a decade before D&D 3e, which is the edition in which both Bards and Paladins gained their modern identities insofar as D&D is concerned. 

