
There is balance though 1 Job will always be able to outshine others in some type of content. But all Jobs can beat all content with ease.
You call monk gimp on ifrit just because it takes damage from seer's. Even though its easily managed and not even a factor In terms of a jobs usefulness in that fight.

I already said.. classes don't have to be perfectly balanced ( They don't have to deal the same damage ) BUT they should be able to enter a fight and not be counter productive like Monk is in the Ifrit fight. Monk requires healing and brings nothing extra to the table = not viable.There is balance though 1 Job will always be able to outshine others in some type of content. But all Jobs can beat all content with ease.
You call monk gimp on ifrit just because it takes damage from seer's. Even though its easily managed and not even a factor In terms of a jobs usefulness in that fight.

All they have to do is bump Monks auto attack range up and problem solved.
Just because they get hits by seers and a couple other jobs that get hit by seers makes the Jobs not balanced? /doublefacepalm

No not problem solved. Then monk will be OP. Monk has the highest DPS of any class right now on Aurum.
You are not looking at the big picture but just one fight. Fights are balanced when all jobs can beat the fight. Yes some will be harder then others but thats what make the classes Unique
Are you kidding? Taking dmg when White mages have limitless MP makes a job gimp?

every job should be viable and balanced for every fight. The game will be anti-fun if not.



I think it's very balanced right now.
Every class/job will always have its own strengths and weaknesses... otherwise, what's the point?
Every battle class/job is viable in the content we have now.
There are certain combinations that make beating certain content easier or faster, but it doesn't mean that it cannot be done any other way.
One of my LSs often does Ifrit and Moogles with 1 or 2 pugilists/monks because the members like playing those. To them it's fun to work around the limitations, and gain the benefits of that job (usually high damage output).
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