Quote Originally Posted by GrimGale View Post
I am honestly really skeptical about having a single resource being able to be used for Healing or Damage. As longs as DPS is the only metric that truly matters in fights and you give healers alternative ways to heal without expending said resource ( Whispering Wind, Recitation, Fey Blessing, etc. ), any time dealing damage competes with healing its going to feel awful to heal. As long as healing requirements stay this low, using any of the SCH abilities for healing will always feel like a waste.
without any choice, theres nothing left to optimize beyond gcd uptime. if everyone has a million free healing tools and no damage to thin them out then gameplay is just 111 with your choice of heals sprinked between. emphasis on just. healer gameplay has always also included planning out heals to make the best of them. if you remove any chance to fail even at that, any choice and any opportunity cost, which is the only thing healers really have anymore, then what are healers going to be left with? no dps rotation, nothing to heal, nothing to even plan for since everything is free. if anything we need MORE things that compete with dps to at least make heal planning interesting. we somehow managed for 3 expansions straight but now its suddenly the devil.

obviously you can argue that the real problem is the 1111 rotation, but i dont think we got to where we are because of just one thing. healer gameplay used to have many things going on and they got gameplay elements shaved away little by little. i dont think any one healer gameplay element is more important than another because theyre all dependent of each other.