I have one question that I would like to know the answer to, as it has been on my mind recently.
When are jobs actually considered "complete"?
I want to voice these concerns because as someone who mainly plays Ninja I am left confused about the future of job changes, as this is the 3rd iteration of the job that I'm playing in only a single major patch cycle, and the frequency of completely rotation-altering changes is driving a lot of players away as they are left unsure of what the job actually feels like at any given time.
I understand that due to the way skills are delivered with each new expansion, the additions to each job often need addressing after player feedback.
But how often does a job need to be changed to achieve a state that is comfortable to most players? If it takes multiple major patches to finalize a job, the balance will only last briefly until the next expansion comes around and throws everything out of balance once more.
I was content with the way Ninja was in 6.05, aside from the balance, which has been addressed very well.
But balance and the function of skills are two very different things, and now you gave us 6.1 Ninja, and told us on the same live letter that you will make even further changes in 6.2.
Am I the only one who does not feel comfortable with that frequency of changes? I believe the jobs skills and playstyle should be finalized within a reasonable timeframe after the expansions release and then only be adjusted through balance changes in potency numbers.
Please communicate with the players.
I think a lot of this back and forth, as well as the uncertainty between patches could be avoided if the developers communicated in a direct manner with us, the players about what is being targeted for change and why, so players can either agree or disagree whether they think it is a point to address or if they like it the way it is.
That does not mean to say ambiguously that the forums are being monitored carefully for player feedback...
I've finally come to a state with Ninja where I can once again enjoy the gameplay. But every time I discuss it with friends we inevitably come to the conclusion that this all might be thrown out the window with the next patch. Could it be better or worse, we don't know and it's an uncomfortable state to be in as the job you main carries a lot of meaning to players.
The job action trailers.
While thinking about this I often consider how pointless the job action trailers seem in terms of representing the job in an expansion, seeing as the jobs are often completely reworked midway through an expansion.
While job actions added in expansions are never entirely deleted, I feel as though these trailers sometimes do a poor job of representing the job to someone who may come late into the expansion.
But for the ease of mind I will assume that these trailers are mostly just designed for hype.
Timing.
I think the most frustrating part of the frequency of some job changes is that they so often happen on the release of major PvE content such as Savage or Ultimate. It is stressful to develop a sense of comfort in your job and have that reliability in your gameplay damaged and confused each time a rotation-altering change is made when PvE content releases.
Some final words.
Please consider slowing the amount of job changes (non balance) and finalize the jobs within a reasonable timeframe after the expansion launch.
I was perfectly content with the way jobs such as Nin, Drg and Sam played before patch 6.1.
I welcome changes such as reducing the animation lock on Drg, or improving the QoL of skills such as Living Dead or Inner Release otherwise, as they ease the playfeel without damaging the job identity.
Please let me know how you feel about the state of job changes in this thread.