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  1. #161
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
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    3,852
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Skiros View Post
    That's weird because I literally just quoted the guy verbatim.

    "Some criticisms are not warranted" is literally quoted verbatim for example.
    Like I said, given the blunt tone such is not easily expressed, especially through text form, and personally I'd rather skim-read and preserve my mental health. If that were you intent then I'll apologise regardless.

    Anyway off-topic, but your server got world 2nd of DSR if I'm to recall? Congrats.
    (2)

  2. #162
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    Alright so you mentioned Legion raids and PvP. How are those different compared to other types of content in other MMOs? What sort of exciting and new challenges Lost Ark's Legion raiding does that warrants it as a "good" example of lasting content? What does ESO's PvP system do that makes them stand out from any other MMO's PvP that is considered valuable retention?

    Not trying to be mean but I want to better understand where you are coming from.
    Legion raids saved Lost Ark in Korea. It is their winning formula. It's lasting by the nature of how it is structured; the overall game progression. With FF, there is no real reason to go back and do harder content beyond getting BiS, your mount, or ultimate clear. They also release more content on this level more often than FF. Speaking on Lost Ark could be pretty much it's own topic. ESO's Cyrodill PvP is structured in a way that makes it lasting. The tug of war of factions vying map control at all times of the day, players trying to earn the title of 'Emperor', etc.
    (3)
    WHM | RDM | DNC

  3. #163
    Player
    Sicno's Avatar
    Join Date
    Oct 2014
    Location
    Limsa Lominsa
    Posts
    654
    Character
    Sandra Dalvia
    World
    Adamantoise
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Yes google, because I dont remember every thread number i visit. I don't have photographic memory. Apparently threads on certain requests only matter if they are from this year or something. I'm surte I can find other threads more recently with more time, but I dont really care enough.

    I mean, you have a post from 2013 linked in your signature and apparently that is still relevant.
    Context matters. My signature isn't quoting a random forum user/thread but the game's producer's statements regarding the housing system which turned out to be a giant lie and a betrayal of trust.

    And my point is if you can't recall anything the sort in recent times... then maybe it's not as requested as you think it in your head to be? That you may be cherrypicking a complain that you may have seen once or twice and that left a big impression on you but it's not a recurrent complain?
    (10)
    Naoki Yoshida:
    ...Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
    Source: http://forum.square-enix.com/ffxiv/threads/113554 at 1:14:22

  4. #164
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Sicno View Post
    Context matters. My signature isn't quoting a random forum user/thread but the game's producer's statements regarding the housing system which turned out to be a giant lie and a betrayal of trust.

    And my point is if you can't recall anything the sort in recent times... then maybe it's not as requested as you think it in your head to be? That you may be cherrypicking a complain that you may have seen once or twice and that left a big impression on you but it's not a recurrent complain?
    2019 is pretty recent, all things considered. And its been brought up in other threads, again, a 2 second google search. The XIV forum search function is terrible so... That's all you're getting.

    And AGAIN, it was an EXAMPLE of people asking for the game to change fundamentally.

    And the change you have quoted was REQUESTED by players so.... Cherrypicking things to make it look like betrayal?

    When housing released it had no demolition system. And it was bad because people quit who had houses and never came back.
    (4)

  5. #165
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Sicno View Post
    Context matters. My signature isn't quoting a random forum user/thread but the game's producer's statements regarding the housing system which turned out to be a giant lie and a betrayal of trust.

    And my point is if you can't recall anything the sort in recent times... then maybe it's not as requested as you think it in your head to be? That you may be cherrypicking a complain that you may have seen once or twice and that left a big impression on you but it's not a recurrent complain?
    Source for Sicno's signature quote. Just search for "1:14:22". Found via googling the quote.

    Quote Originally Posted by Valkyrie_Lenneth View Post
    And the change you have quoted was REQUESTED by players so.... Cherrypicking things to make it look like betrayal?

    When housing released it had no demolition system. And it was bad because people quit who had houses and never came back.
    Even if it was requested by players, the playerbase has grown a lot since and the outlook has changed. Moreover, players also requested a lot of stuff back in the day and now are taking their word back. Example: People wanted more gender-locked gear in HSW, but the trend started reversing in Stormblood once people started getting more gender-locked gear.

    The source for this one, by the way, is my own research late into Stormblood by searching these very forums for a trend. People asking for them outright stopped existing once Stormblood was released, upon which the demand was for the exact opposite.
    (6)
    Last edited by Midareyukki; 05-05-2022 at 07:17 AM.

  6. #166
    Player
    Sicno's Avatar
    Join Date
    Oct 2014
    Location
    Limsa Lominsa
    Posts
    654
    Character
    Sandra Dalvia
    World
    Adamantoise
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    2019 is pretty recent, all things considered. And its been brought up in other threads, again, a 2 second google search. The XIV forum search function is terrible so... That's all you're getting.

    And AGAIN, it was an EXAMPLE of people asking for the game to change fundamentally.

    And the change you have quoted was REQUESTED by players so.... Cherrypicking things to make it look like betrayal?

    When housing released it had no demolition system. And it was bad because people quit who had houses and never came back.
    ...People requested the demolitions? And your "example" really stuck out in a thread about strawmanning to "win" arguments and shut down opinions/feedback.
    (8)
    Naoki Yoshida:
    ...Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
    Source: http://forum.square-enix.com/ffxiv/threads/113554 at 1:14:22

  7. #167
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Sicno View Post
    ...People requested the demolitions? And your "example" really stuck out in a thread about strawmanning to "win" arguments and shut down opinions/feedback.
    Demolitions weren't added until 3.1. A full 2 years after housing was added. And there were a LOT of complaint threads back then about people having housing and never logging in.

    https://na.finalfantasyxiv.com/lodes...3e7ccabefa9954
    (5)
    Last edited by Valkyrie_Lenneth; 05-05-2022 at 07:22 AM.

  8. #168
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Ransu View Post
    There's a lot of content I don't like in FFXIV, but I also don't feel compelled to log in every single day like some of ya'll do which is part of the problem. Its OK to not play every day. The developers try to spread out the type of content they release and have a variety of content. Focusing too much on a single thing would eventually lead to less content. Would you rather they created a "dynamic" content that's just ultra grindy that will hold you over for 6-12 months with no patches in between? Personally I prefer getting consistent updates every few months over what other MMO's do where they drop a "big update" and then go silent for a year.
    At the moment I don't feel "compelled" to do more than log in a few hours for each patch, and I am done with it. I'm enjoying the new PVP mode, so I am keeping it running. I don't believe anyone is asking for content where they feel "compelled" to log in to grind for hours on end, so much as content that they can put some hours into each week and keep them engaged... the PVP content is a step in the right direction here, and perhaps the Criterion dungeons will be too, who knows, but this game's PVP remains pretty weak in many ways, and not everyone enjoys it, so I don't blame people for not taking it up.

    The arguments always seem to be pitched on an all or nothing basis. I like the game just about enough to sub to it for the moment. It does not mean I don't think it could be better, and for that critical feedback is essential. I'm going to quote this poster because they tend to word this stuff well:

    Quote Originally Posted by ForteNightshade View Post
    Then you aren't paying attention to what's being said. People aren't asking for three hours of daily activity, we're asking for a given patch cycle to last longer than a week or two when you're a veteran player. Adding content with longevity doesn't mean inherently punishing players who have less time to play.

    Would the relic being released in 6.15 "punish" you? PvP is actually a decent example of precisely what many of us want. While it does have a finite lifespan in terms of rewards, the content itself is pretty fun. Now imagine if multiple pieces of content released with a similar foundation. If you weren't interested in PvP, you'd have say, the relic. Or maybe Criterion dungeons have a separate gear structure unique to that piece of content which you can continuously improve. In subsequent patches it gets easier to "catch up". That alone keeps the balanced approach of not making players with less time feel rushed but gives players with the time to spare something worth sinking their teeth into.
    My hope is the Criterion dungeons fill the gap of adding more midcore content, but we'll see.
    (7)
    Last edited by Lauront; 05-05-2022 at 07:39 AM.

  9. #169
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,206
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Lauront View Post
    My hope is the Criterion dungeons fill the gap of adding more midcore content, but we'll see.
    I have a bad feeling that Criterion are going to be tied to the relic and used as a replacement or augmentation for Bozja/Eureka style content. The touted scalability is probably just done to ensure it won't run into the same population related issues as Bozja/Eureka.
    (3)

  10. #170
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by SturmChurro View Post
    Legion raids saved Lost Ark in Korea. It is their winning formula. It's lasting by the nature of how it is structured; the overall game progression. With FF, there is no real reason to go back and do harder content beyond getting BiS, your mount, or ultimate clear. They also release more content on this level more often than FF. Speaking on Lost Ark could be pretty much it's own topic. ESO's Cyrodill PvP is structured in a way that makes it lasting. The tug of war of factions vying map control at all times of the day, players trying to earn the title of 'Emperor', etc.
    You're still not explaining how exactly those two features make it "long lasting" though. Whats different between Legion raids and any other type of raid content in MMOs? Is it content that constantly changes up the encounters? Is it a rogue like sort of instance? Is there's a set end to them if I'm a high end raider? whats to keep me from playing them if I already have BiS in Lost Ark? Details please, because what you just described can be said literally about any other content in other games.

    Same with ESO's PvP, why do people care about taking control over an area? Is it because you get a benefit for everyone within that faction who does questing in Cyrodill such as boosted exp, better rewards? (ala Burning Crusade's world PvP) How is earning a title in pvp any different from earning rewards in PvP modes on other games?

    I'm still not being sold what exactly those two games's features have that are so long lasting you'd wanna slap yo mama. What if I'm one of the people that doesnt care for high end raiding content or pvp? Its these kinds of questions you need to ask yourself what you like about them before you compare them to similar features in games.
    (3)
    Last edited by Atelier-Bagur; 05-05-2022 at 08:44 AM.

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