I'd enjoy this.



I'd enjoy this.

I don't think they need much on that, they could do like unreal trials and scale old alliance to current level, would be fun.If they ever invest ressources in this type of content, well, I'm happy for the minority who like and will partake in it. I personally would prefer the devs to make content suitable for the bulk of the playerbase. But well, I'm just a dumb casual bunbun, but it is my honest opinion on that.
That's a bulk of the content already. I think they need more content for different minority groups in the game. Also raid content is only largely a minority on NE/EU.If they ever invest ressources in this type of content, well, I'm happy for the minority who like and will partake in it. I personally would prefer the devs to make content suitable for the bulk of the playerbase. But well, I'm just a dumb casual bunbun, but it is my honest opinion on that.





I was going to ask about rewards but that sounds great. Something challenging that still gives a reason to do it.As for rewards I think they should give you Savage pages, flat out, weekly capped at 2 per week, of your choice. I don't think anyone should be pissed about this. This allows raiders to gear up more alts and allow people who don't classically raid Savage to get Savage gear in a catch-up patch. (Presumably you would be able to carry these alliance raids much like how you can carry a Baldesion). Because of this I think they should be 48-man and encourage Discord groups with a shotcaller, much like BA/Delubrum runs. Doing so allows people to get carried which I don't think is a big deal. It's a catch-up patch who cares if they get Savage gear.




Orbonne was nerfed. Twice iirc, and not even the raid. Just one boss. This team will never make alliance raids that punishing ever again.
Delibrum Reginae doesn't count in even the slightest. That instance allows for lost actions, and other bonuses that grant the players massive advantages
We're not getting alliance raids savage.
Would be cool to see happen. My main problem with DRS is you need to farm essences to even attempt it, and BA had a similar problem. I would like to see a 24 man savage fight that doesn't require a lot of grinding outside to be able to go in and attempt. I'm not sure how successful it'd be as it might be difficult to get 24 people together. Such a small % of the player base even does savage so I'm not sure how it'd go over. But I loved BA so I wouldn't be against harder content for larger groups.


For a savage version, I would have a reverse echo. Boss hits harder, has more HP, your weaker, take more damage and have a hard enrage.
That’s all you really need for a savage version of a 24. You don’t really need new mechanics, 24 people on basic harder content will create all the new mechanics on their own.
Adding new mechanic on top of all of that with 24 people? Now your approaching Ultimate territory.



It's already pretty hard to get players for DR, DRS, and BA as it is, most of those are incredibly dead content. It sounds great to have more variety but there hasn't been a good track record in the past of keeping this type of content alive and possible for people to do.
A static of 24 players needed to prog the content is going to be a real hassle to prog on, especially given how hard it is already to get 8 schedules synced up for raids times on Savages and Ultimates as it is.
It also seems like it would be pretty bad for new players or latecomers to the content, which most of the PvE content in this game is pretty good about futureproofing against.
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