Quote Originally Posted by Teno View Post
Well you're saying the mode is trash and I say your own performance can very much shape the outcome to a sizeable degree. It's a clown fest if you have no clue what's happening. Frontlines has always been heavily rng, but it's always been possible to play around it. Sometimes odds are too stacked against you but you can see it coming.
Shaping the outcome by yourself is near impossible with 71 other players running around. You "might" have an impact IF you play the right job on the right map. I don't like to play smn or sch just because they are broken in Frontline so I won't. I play whatever I think is fun and that should be enough (if SE thought this mode and job balance through). If you have to play the "meta flavour of the month" to win, something is clearly wrong.

Quote Originally Posted by Teno View Post
It's a clown fest if you have no clue what's happening.
What if 20 people in your team have no clue what's happening? Most people just play Frontline to finish their daily roulette and don't care if they win or lose. I can play as sweaty as want but I will still lose when the majority of the team doesn't care. I have many friends who are experienced in pvp and all of them have different results. Even if we queue with 4 and go full sweaty we still feel the outcome is mostly rng. Not rewarding at all. That's why (amongst other concerns already voiced by others) I call this a trash mode. Imagine needing 200 wins to get a mount from a mode where you have virtually no control over the outcome.