so i propose the same question to you why is it so bad for those who already put the time and effort in to be equal to crafted let alone slightly higher power wise when you can still clear at min ilvl requirement
Those players already get to have BiS gear for close to 6-7 months through the even and odd patch until new gear is released, that's the reward. How long do you think they should be able to coast on having grinded for that savage gear? Are they supposed to have a gear advantage until the next expansion just because they cleared the first tier quicker?
hmm yes BiS for 6-7 months for doing what content exactly? reclearing each week? oh boy slightly faster clears on fights they already have basically on autopilot. unsynced older content? which at that point you could go in with base ilvl for normal savage and clear just slightly slower than that anyways. alliance raids? you know hte thing that has 24 people in it so you having BiS means next to nothing unless you can somehow carry the group. ultimates? which is true for the first tier (but not second tier) but is also such a niche piece of content that it being bis for it is in no way shape or form enough to constitute this happening.Those players already get to have BiS gear for close to 6-7 months through the even and odd patch until new gear is released, that's the reward. How long do you think they should be able to coast on having grinded for that savage gear? Are they supposed to have a gear advantage until the next expansion just because they cleared the first tier quicker?
once agian you get next to nothing for doing the savages when it comes to getting the next BiS which is hte issue the gear you grinded for should be at ilvl or higher for obtaining the next set thats how progression works not forcing a hard reset for no reason
The problem with your suggestion is it entirely destroys what little crafting has left. If the crafted gear were 5 or 10 ilvls lower than previous BiS, it becomes immediately worthless. By the start of 6.2, nearly everyone will have full tome or a mix of Savage/Tome, thus having no reason to even look at the crafted sets. Granted, it would highlight the sad state crafting has become reduced to. Nevertheless, it's something the devs will never do simply because they have nothing else to offer crafters. Not to mention, they want to incentivize pentamelding since materia is among the very few consumables they can dump in content as a reward. If you start taking all these aspects away, it'll show how shallow their reward structure is.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
thats the point it should already be noticable based on how savage gear is handled. also just make savage/augmented tomestone gear be pentameldable they already need to look at melds and figure out if they wanna continue with everybody basically melding the same 3 stats (crit DH and det) or try to introduce reasons to meld other stats. (piety and tenacity come to mind hell make a new stat that only affects DPS jobs) also has been said before crafting is already a dead market within like 3 days of new gear being craftable the only thing crafters can actively make good money on expansion long is treasure map items extreme weapons and furniture. i'd much rather them be forced to adress crafting and gathering than let them continue this so a few poeple can line their pockets day 1. also once again there are people who will not grind augmented tomestone pieces or a full Bis set that will grab crafted sets/pieces if they want to hit the minimum anyways. there will always be a market for the casual side of the game if they do want to get into higher end content or if they didn't get BIS by the time new tier comes out
I raid and have almost all BiS. I have no problem with crafted gear being good. I would like to ask a question of those who do have a problem with it though. The large thrust of most peoples who don't want crafted gear to be good arguments on here seems to me to be; "I put in the effort, why should others get this stuff for free?" My response to this is; why do you feel the need to be so heavily compensated for your time? This is genuinely not a rhetorical question, but rather, if the game is such a chore to you that the only way you enjoy playing it is by being rewarded materialistically in some way, maybe its time to find a different game to play? If it isn't a chore, why does it matter that other people get stuff, when you really got was fun and the gear was just a bonus? I mean you still got to experience a whole bunch of content while it was current. Is that not enough? It makes it sound like you treat this game as a job rather than a game to be enjoyed.
Last edited by Haadrak; 05-03-2022 at 04:23 AM.
why should people who put in more time and effort be forced to have all that effort/time essentially wasted? how dare people who put in effort want to be rewarded for that effort, they must hate the game and treat it like a job. are you saying just cause content is fun the reward should be ana fter thought? time to take away ultimate weapons then since the experience is fun ig.I raid and have almost all BiS. I have no problem with crafted gear being good. I would like to ask a question of those who do have a problem with it though. The large thrust of most people's arguments on here seems to me to be; "I put in the effort, why should others get this stuff for free?" My response to this is; why do you feel the need to be so heavily compensated for your time? This is genuinely not a rhetorical question, but rather, if the game is such a chore to you that the only way you enjoy playing it is by being rewarded materialistically in some way, maybe its time to find a different game to play? If it isn't a chore, why does it matter that other people get stuff, when you really got was fun and the gear was just a bonus? I mean you still got to experience a whole bunch of content while it was current. Is that not enough? It makes it sound like you treat this game as a job rather than a game to be enjoyed.
the point is that people who put in more effort and time want to be rewarded more than people who skip an entire savage tier and can come in on the exact same power level as those who did. it's disrespectful to those who put in the time and effort. hell we're not even rewarded with being AT min ilvl for the next tier
perhaps but its an incredibly common point of view that getting into raiding is pointless precisely because of the gear progression being the way it is.. which arguably ends up being unhealthy for the commnity because it just promotes laziness which the devs then try to counter with dumbing stuff down and making it more accessible but the gear is still trash so players still cant be arsed... so the devs dumb it down more and make it more "accessible" and more "accessibile" and players still dont bother...
not good for the community. when whole portions of content just "aren't worth doing"
People should not be at a deficit because they were not around to clear the tier and to fully gear in said tier when it was relevant? I don't see why such a big deal needs to be made out of the gearing process. The simple fact that you have it as glamour in the end, and a dyable version at that should be adequate enough, really. -- And the simple fact that on-tier it is the most powerful gear you could obtain.
People can grandstand as much as they like about their effort and the longevity of said effort, it's simple and ultimately nonsense to put people at a deficit for sparking a late interest, or starting raiding late. You see there is another side of this coin where you could be a new player to level cap and you want to get into raiding and you would find the whole gearing process unfriendly. This way is just a whole lot healthier for the raiding scene and the general community.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.