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Thread: goodbye samurai

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  1. #1
    Player
    xAFROx's Avatar
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    Apr 2022
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    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Edweena View Post
    When Yoshi-P was on stream addressing the noticeably fuming chat regarding Samurai changes he said the designer ,who made the decision, said this was "for the playerbase" so uhm yeah.
    These changes aren't going to bring in MORE people like the Summoner or Monk reworks (which made the jobs more attractive to a wider audience while burning some of the core fans out, as a former Summoner enthusiast myself), so we do have a tangible statistic to back up our feedback.

    None of the Samurai changes have addressed any issues regarding skill floor unlike the Monk changes from late SHB into EW (Grease lightning becoming a passive buff, thus no longer punishing those at the skill floor who would let it drop, along with positional requirements that were SO HEFTY it was the jobs only real identity lol) so it's really out of touch for these changes to be stated as "being for the playerbase".

    And no Kaiten's removal is so little of a skill floor issue as it was the only thing that made people pay attention to their kenki, and instilled a rhythm which made tending to overflow smoother and a much less conscious effort as you would press it in rhythm with Iaijutsu, thus making a much more steady and slow kenki gain for use on shinten, instead of now just spamming it ASAP (I even moved my kenki bar offscreen lol, press shinten when it lights up, same with shoha) which kind of just feels bad.
    Agreed on both your posts there. Tenka Goken needs to be fixed for sure. It needs to be a cone and it needs to be actually stronger than the combo that generates it, AT LEAST.

    Beyond that, though, I've seen all the replies the devs gave out which had promptly been debunked by the players they claim to have made the change for.

    Whatever they're trying to do, if a grand rework is in store, I would prefer they at least wait until everything is ready to be implemented. And also, would be nice if the jobs weren't being gutted and adjusted strictly for the latest content. Saw a few people speculating that might be the case and it's pretty confusing why.
    (2)

  2. #2
    Player
    Edweena's Avatar
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    Dec 2021
    Posts
    75
    Character
    Edweena Ermagherd
    World
    Famfrit
    Main Class
    Samurai Lv 90
    Quote Originally Posted by xAFROx View Post
    Agreed on both your posts there. Tenka Goken needs to be fixed for sure. It needs to be a cone and it needs to be actually stronger than the combo that generates it, AT LEAST.

    Beyond that, though, I've seen all the replies the devs gave out which had promptly been debunked by the players they claim to have made the change for.

    Whatever they're trying to do, if a grand rework is in store, I would prefer they at least wait until everything is ready to be implemented. And also, would be nice if the jobs weren't being gutted and adjusted strictly for the latest content. Saw a few people speculating that might be the case and it's pretty confusing why.
    Also previously in early EW, or late SHB I remember trying to rationalize the most effective use of Sen on 2 targets, and vaguely got to the conclusion (albeit lost to time with those numbers ;=; ) that tenka goken was a dps increase to use on two targets as it was more cost effective on sen usage while alternating kasha / gekko each w/ a yukikaze for maximum sen and fewer gcds to get into Iaijutsu faster than using just kasha / gekko.

    So yes, with how weak Tenka Goken is (and how it doesn't auto crit in comparison to Midare) our 2 target rotation that might have existed IIRC....
    - Kasha(3) > Yukikaze(2) > Iaijutsu > Gekko(3) > Yukikaze(2) > Iaijutsui > Repeat excluding double Higanbanas and much more OGCD usage of Shoha (bracketed numbers represent # of GCDS in combo for a visual reminder)
    (This was the idea cannot confirm if its true off the top of my head but I do remember doing it at least)
    Our 2 target rotation, albeit rarely used, may very well be gone??? It was a lot of fun weaving Tenka Goken in place of Midare instead, getting out more Shoha's as you would require 2 sen instead of 3, 1/3 more Shoha usage!

    God I hope I explained that well enough I don't want to dig around for the data and my old notes lol.
    (2)
    Last edited by Edweena; 05-02-2022 at 09:25 AM.

  3. #3
    Player
    Edweena's Avatar
    Join Date
    Dec 2021
    Posts
    75
    Character
    Edweena Ermagherd
    World
    Famfrit
    Main Class
    Samurai Lv 90
    Yeah so I can confirm one source that reinforces the Tenka Goken 2 target rotation, https://saltedxiv.com/sam if anyone wants the link for themselves, from SHB:

    When do I AoE and what about Hissatsu: Guren?
    Get and keep your buffs up first!
    Use AoE weaponskills & {!Kyuten} on 3+ targets.
    Use single target weaponskills ( Yukikaze combo + Gekko/ Kasha combo), Tenka Goken and Hissatsu: Shinten on 2 targets.
    Hissatsu: Guren is significantly better than Hissatsu: Senei on 2+ targets.


    From the web page for those who do not want to browse it themself, yes I'm not crazy for thinking Tenka Goken was a dps gain on 2 targets thank you.

    If Tenka Goken is still a dps gain on 2 targets I'll be surprised, it's just hard to look at potencies and immediately realize it since Goken doesn't get the auto crit treatment that Midare does, making it hard to math out myself.
    (2)
    Last edited by Edweena; 05-02-2022 at 09:26 AM.