Quote Originally Posted by Whalaqee View Post
I can see that being limited to iaijutsus for the sake of simplicity. But I don't main samurai, so I am not very much aware if there is corner cases where a kaiten was useful for non-iaijutsu weaponskills.

I do concur that it might lead to the job feeling a tad samey, which is always a tough thing in development to fix. Seen it happen in other things, such as the digital card game hearthstone, where the people working on it even from the alpha, tried their best to make sure each of the classes didn't have cards that were copypasted versions of each other with minor differences. Although as the game grew older it led to those very same kind of cards they tried to keep out becoming commonplace.

Another thing that popped in my head was merging shoha 1 & shoha 2 together via a trait. Where the upgrade for shoha would be the aoe function of shoha 2. Although with numbers as is, it would be a weird and uneven 208 potency attack. So obviously this would require a bit more specific tweakings to find a happy amount.
Yea that is the worries of homogenization I was talking about.
As it always go back to the whole thing of 'if it works for [x], then surely it can also work for [y] as they share the same design space'.
In theory it could work with the iaijutsu being kenki spenders, though there is also the question of rotation and what other spenders would be normally weaved if such a thing was implemented.
Shoha 2 as a trait could work, if its potency was lowered to 500 when affecting a primary target plus secondary targets for an easy rounded 40%, but still having 520 for when affecting only one total enemy.
However I do wonder if they even have the technology available for an ability to make such a distinction upon activation.