Sorry to break it to you but If you hardstuck at Platinum then you're just bad and belong there end of story you're only a crystal player in your head



Stop dropping games and maybe you'll win more.
Eh, to be fair, it's 100% possible for a very skilled player to be stuck at a certain rank because of bad luck in the current system, especially if they're playing one of the weaker jobs. This isn't LoL, or even the old Feast, where you can 1vX carry most teams if you're extremely good. You obviously still have carry potential but considerably less so, even on the strongest jobs.
That being said, if a player is really better than their current rank, they will definitely break the hold eventually. And considering that you can't drop down a tier, they will probably break it regardless of their skill if they're really tenacious, just a matter of time.

I think it really depends on how we're defining "stuck" in this context.
Hardstuck in something like LoL is typically taken to mean you can play hundreds/thousands of matches and never move up.
CC frankly hasn't been out long enough for anyone to say they're hardstuck. "Bad luck" is something that gets statistically ironed out given a large enough sample size.
I think some jobs are probably more reliable to climb with quickly, but it's ultimately not the deciding factor.
I ranked my first character to Crystal in relatively few matches on WHM and thought maybe good luck on a meta job tipped the scales,
so I ranked my other three characters to Crystal on off-meta jobs, including one exclusively as the extremely team dependent BRD.
Obviously the plural of anecdote isn't data and all that, but it's made it difficult for me to believe that folks simply can't climb due to external factors.
You can absolutely carry with certain jobs.Eh, to be fair, it's 100% possible for a very skilled player to be stuck at a certain rank because of bad luck in the current system, especially if they're playing one of the weaker jobs. This isn't LoL, or even the old Feast, where you can 1vX carry most teams if you're extremely good. You obviously still have carry potential but considerably less so, even on the strongest jobs.
That being said, if a player is really better than their current rank, they will definitely break the hold eventually. And considering that you can't drop down a tier, they will probably break it regardless of their skill if they're really tenacious, just a matter of time.
Yeah, absolutely this. I just see a lot of people playing the "you can't climb because you suck" card and I think it's a little to early for that, at least for most players. And I also agree that at the end of the day and with several hundred games played, the job you're playing won't make the difference between a player being Plat and Crystal. As I said, the carry potential isn't as strong to begin with - back in the old Feast days I reached the top 100 comfortably with a 70%~ winrate, similarly to how I can climb to low Diamond / high Plat with a winrate like that in LoL; in CC that's much more "difficult" imo because the team factor is even more prevalent.I think it really depends on how we're defining "stuck" in this context.
Hardstuck in something like LoL is typically taken to mean you can play hundreds/thousands of matches and never move up.
CC frankly hasn't been out long enough for anyone to say they're hardstuck. "Bad luck" is something that gets statistically ironed out given a large enough sample size.
But yeah, as long as you win even slightly more than half of your games over a large sample size, you will eventually climb either way.
Yeah, which is why I said so.

Yeah, to keep on the MOBA comparison, it's like the difference between LoL/DotA and HotS.Yeah, absolutely this. I just see a lot of people playing the "you can't climb because you suck" card and I think it's a little to early for that, at least for most players. And I also agree that at the end of the day and with several hundred games played, the job you're playing won't make the difference between a player being Plat and Crystal. As I said, the carry potential isn't as strong to begin with - back in the old Feast days I reached the top 100 comfortably with a 70%~ winrate, similarly to how I can climb to low Diamond / high Plat with a winrate like that in LoL; in CC that's much more "difficult" imo because the team factor is even more prevalent.
But yeah, as long as you win even slightly more than half of your games over a large sample size, you will eventually climb either way.
In League, you can just flat-out carry a game. If you're good enough, depending on your hero and role, it almost doesn't matter how bad the rest of your team is.
In HotS, because of the shared team experience, you could have a dramatic positive impact on a match with strong performance and shot calling,
but straight-up carrying was substantially more difficult because there was no way to just personally scale up and run away with the game.
CC is much more similar to HotS in that regard than it is to LoL.
You can make a huge difference, but outside of something like blowing up half the enemy team on SAM when they misplay against your LB,
you're unlikely to be in a position to outright overpower your opponents entirely by yourself.
I've always felt like the only way you can really suck at a game is by being uninterested in improving.
If you've already decided that you're doing everything right and your win rate is only negatively impacted by externals,
(especially if you're a psycho like the OP and hold that position so firmly that you abandon matches when you don't like how they're going),
then yeah, it's probably safe to say you suck and it's not going to get any better.
I think for most players, however, as long as they keep focusing on their own performance,
they'll find that through the course of their own improvement, or simply through playing enough matches to iron the bad luck out,
they're not going to have any trouble in the long run making it at least to Crystal.
Like... patience, folks. It hasn't even been 3 weeks.
Last edited by Iyrnwaen; 05-02-2022 at 04:53 AM.
164 wins, 100 losses, 62%. Totally checks out. /sI'm at like, 100+ matches abandoned now just in the past 3 days I think over the enemy team seemingly cheating or my own teammates throwing. Even if I didn't leave those matches were all doomed. Alt-tabbing while I wait for deserter is honestly more of an enjoyable experience than any ranked matches I've had lately.
In the "old" days there was only 10 of you queueing. Good job climbing in the first 3 days the queues were active with unkillable healers I guess?Yeah, absolutely this. I just see a lot of people playing the "you can't climb because you suck" card and I think it's a little to early for that, at least for most players. And I also agree that at the end of the day and with several hundred games played, the job you're playing won't make the difference between a player being Plat and Crystal. As I said, the carry potential isn't as strong to begin with - back in the old Feast days I reached the top 100 comfortably with a 70%~ winrate, similarly to how I can climb to low Diamond / high Plat with a winrate like that in LoL; in CC that's much more "difficult" imo because the team factor is even more prevalent.
But yeah, as long as you win even slightly more than half of your games over a large sample size, you will eventually climb either way.
Yeah, which is why I said so.
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